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Computational geometry.

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The article was published on 1978-01-01 and is currently open access. It has received 366 citations till now. The article focuses on the topics: Computational geometry.

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Proceedings ArticleDOI

I-COLLIDE: an interactive and exact collision detection system for large-scale environments

TL;DR: An exact and interactive collision detection system for large-scale environments, I-COLLIDE, based on pruning multiple-object pairs using bounding boxes and performing exact collision detection between selected pairs of polyhedral models.
Journal ArticleDOI

Autonomous Helicopter Aerobatics through Apprenticeship Learning

TL;DR: These apprenticeship learning algorithms have enabled us to significantly extend the state of the art in autonomous helicopter aerobatics, including the first autonomous execution of a wide range of maneuvers, including in-place flips, in- place rolls, loops and hurricanes.
Journal ArticleDOI

Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons

TL;DR: Given a triangulation of a simple polygonP, linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP are presented.
Journal ArticleDOI

Hierarchic Voronoi skeletons

TL;DR: Robust and time-efficient skeletonization of a (planar) shape can be achieved by first regularizing the Voronoi diagram of a shape's boundary points and then by establishing a hierarchic organization of skeleton constituents.

Efficient collision detection for animation and robotics

Ming C. Lin, +1 more
TL;DR: An opportunistic global path planner algorithm which uses the incremental distance computation algorithm to trace out a one-dimensional skeleton for the purpose of robot motion planning and its performance attests their promise for real-time dynamic simulations as well as applications in a computer generated virtual environment.
References
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Journal ArticleDOI

Fast approximations for sums of distances, clustering and the Fermat--Weber problem

TL;DR: Two data structures are described that preprocess a set S of n points in Rd so that the sum of Euclidean distances of points in S to a query point q can be quickly approximated to within a factor of e.
Journal ArticleDOI

Faster than the Fast Legendre Transform, the Linear-time Legendre Transform

TL;DR: The so-called Linear-time Legendre Transform (LLT) improves all previously known Fast Legendre transform algorithms by reducing their log-linear worst-case time complexity to linear.
Book ChapterDOI

A Review of Major Application Areas of Differential Evolution

TL;DR: This chapter presents the strengths of DE algorithms in tackling many difficult problems from diverse scientific areas, including single and multiobjective function optimization, neural network training, clustering, and real life DNA microarray classification.
Journal ArticleDOI

On the complexity of computing the measure of ∪[ai,bi]

TL;DR: The decision tree complexity of computing the measure of the union of n (possibly overlapping) intervals is shown to be &OHgr;(n log n), even if comparisons between linear functions of the interval endpoints are allowed.
Journal ArticleDOI

Recent progress in exact geometric computation

TL;DR: This survey describes recent progress in EGC research in three key areas: constructive zero bounds, approximate expression evaluation and numerical filters.