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Journal ArticleDOI

Content or community? a digital business strategy for content providers in the social age

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TLDR
In this article, the authors show that willingness to pay for premium services is strongly associated with the level of community participation of the user and the volume of content consumption on Last.fm, a site offering both music consumption and online community features.
Abstract
The content industry has been undergoing a tremendous transformation in the last two decades. We focus in this paper on recent changes in the form of social computing. Although the content industry has implemented social computing to a large extent, it has done so from a techno-centric approach in which social features are viewed as complementary rather than integral to content. This approach does not capitalize on users' social behavior in the website and does not answer the content industry's need to elicit payment from consumers. We suggest that both of these objectives can be achieved by acknowledging the fusion between content and community, making the social experience central to the content website's digital business strategy. We use data from Last.fm, a site offering both music consumption and online community features. The basic use of Last.fm is free, and premium services are provided for a fixed monthly subscription fee. Although the premium services on Last.fm are aimed primarily at improving the content consumption experience, we find that willingness to pay for premium services is strongly associated with the level of community participation of the user. Drawing from the literature on levels of participation in online communities, we show that consumers' willingness to pay increases as they climb the so-called "ladder of participation" on the website. Moreover, we find that willingness to pay is more strongly linked to community participation than to the volume of content consumption. We control for self-selection bias by using propensity score matching. We extend our results by estimating a hazard model to study the effect of community activity on the time between joining the website and the subscription decision. Our results suggest that firms whose digital business models remain viable in a world of "freemium" will be those that take a strategic rather than techno-centric view of social media, that integrate social media into the consumption and purchase experience rather than use it merely as a substitute for offline soft marketing. We provide new evidence of the importance of fusing social computing with content delivery and, in the process, lay a foundation for a broader strategic path for the digital content industry in an age of growing user participation.

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Citations
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Journal ArticleDOI

Analysing Online Social Networks from a Soft Systems Perspective

TL;DR: In this article, the authors draw on systems research to suggest that one can only understand or interpret data gathered from an online group by assigning meaning to it in the context of a wider'system' and demonstrate that conventional methods of offline group analysis are ineffective when applied within online communities.
Journal ArticleDOI

Spatial distribution of startup (Gojek and Grab) users in Palembang city, Indonesia

Wahyu Saputra, +1 more
- 31 Oct 2022 - 
TL;DR: In this paper , the spatial distribution of Gojek and Grab users in Palembang City, Indonesia was analyzed using spatial analysis with inverse distance weighting and kernel density, and the results indicated that the GoJek users who established their business before 2020 were in densely-populated parts of the city.
Journal ArticleDOI

The Impact of Online Q&As on Product Sales: The Case of Amazon Answer

TL;DR: In this article , the authors examined the effect of questions and answers on sales of experience goods and found that fit and quality-oriented questions have different effects on sales, as do positive and negative answers.
Proceedings ArticleDOI

Digitization of Business Models of Metallurgical Enterprises to Ensure Efficiency in the Era of "Industry 4.0"

TL;DR: In this article, the authors study the impact of digitalization of business models of metallurgical enterprises on the effectiveness and efficiency of their activities in the era of Industry 4.0.
Journal ArticleDOI

"Money Doesn't Buy You Happiness": Negative Consequences of Using the Freemium Model for Mental Health Apps

TL;DR: In this paper , the authors explore potentially negative outcomes of deploying such freemium designs to vulnerable MH populations and propose new approaches to provide vulnerable users with validated information about these commonly downloaded apps.
References
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Book

Situated Learning: Legitimate Peripheral Participation

TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Book

Communities of Practice: Learning, Meaning, and Identity

TL;DR: Identity in practice, modes of belonging, participation and non-participation, and learning communities: a guide to understanding identity in practice.
Journal ArticleDOI

The central role of the propensity score in observational studies for causal effects

Paul R. Rosenbaum, +1 more
- 01 Apr 1983 - 
TL;DR: The authors discusses the central role of propensity scores and balancing scores in the analysis of observational studies and shows that adjustment for the scalar propensity score is sufficient to remove bias due to all observed covariates.
Journal ArticleDOI

Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence:

TL;DR: In this paper, evidence from past research and insights from an exploratory investigation are combined in a conceptual model that defines and relates price, perceived quality, and perceived value for a product.
Journal ArticleDOI

On a Test of Whether one of Two Random Variables is Stochastically Larger than the Other

TL;DR: In this paper, the authors show that the limit distribution is normal if n, n$ go to infinity in any arbitrary manner, where n = m = 8 and n = n = 8.
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