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Journal ArticleDOI

Content or community? a digital business strategy for content providers in the social age

TLDR
In this article, the authors show that willingness to pay for premium services is strongly associated with the level of community participation of the user and the volume of content consumption on Last.fm, a site offering both music consumption and online community features.
Abstract
The content industry has been undergoing a tremendous transformation in the last two decades. We focus in this paper on recent changes in the form of social computing. Although the content industry has implemented social computing to a large extent, it has done so from a techno-centric approach in which social features are viewed as complementary rather than integral to content. This approach does not capitalize on users' social behavior in the website and does not answer the content industry's need to elicit payment from consumers. We suggest that both of these objectives can be achieved by acknowledging the fusion between content and community, making the social experience central to the content website's digital business strategy. We use data from Last.fm, a site offering both music consumption and online community features. The basic use of Last.fm is free, and premium services are provided for a fixed monthly subscription fee. Although the premium services on Last.fm are aimed primarily at improving the content consumption experience, we find that willingness to pay for premium services is strongly associated with the level of community participation of the user. Drawing from the literature on levels of participation in online communities, we show that consumers' willingness to pay increases as they climb the so-called "ladder of participation" on the website. Moreover, we find that willingness to pay is more strongly linked to community participation than to the volume of content consumption. We control for self-selection bias by using propensity score matching. We extend our results by estimating a hazard model to study the effect of community activity on the time between joining the website and the subscription decision. Our results suggest that firms whose digital business models remain viable in a world of "freemium" will be those that take a strategic rather than techno-centric view of social media, that integrate social media into the consumption and purchase experience rather than use it merely as a substitute for offline soft marketing. We provide new evidence of the importance of fusing social computing with content delivery and, in the process, lay a foundation for a broader strategic path for the digital content industry in an age of growing user participation.

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Citations
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Journal ArticleDOI

The funeral industry and the Internet: on the historical emergence and destabilization of strategic paths

TL;DR: This paper reconstructs the core components of strategic paths, and suggests that technological change helps break strategic paths by destabilizing the very self-reinforcing mechanisms that led to their emergence and reproduction in the first place.
Journal ArticleDOI

Overcoming the monetization challenge in freemium online games

TL;DR: The authors examine the moderating role of players’ achievement orientation and social orientation and find that while a stronger connection to the community may encourage achievement-oriented players to pay, the opposite is indicated for socially oriented players.
Journal ArticleDOI

A viability theory for digital businesses: Exploring the evolutionary changes of revenue mechanisms to support managerial decisions

TL;DR: A viability theory for digital businesses is proposed described by 17 propositions that may guide managers in the design of revenue mechanisms and thereby support the evolution as well as the viability of a digital business.
Journal ArticleDOI

Understanding users’ dynamic behavior in a free trial of IT services: A three-stage model

TL;DR: This study views free trial as a motivated learning process and proposes a Three-Stage Model (TSM) based on the learning motivation theory and reference-dependent theory to investigate users’ free trial behavior dynamics in moving from motivation to trial, making efforts to gain trial experience, and finally making a further purchase decision after the trial.
References
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Book

Situated Learning: Legitimate Peripheral Participation

TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Book

Communities of Practice: Learning, Meaning, and Identity

TL;DR: Identity in practice, modes of belonging, participation and non-participation, and learning communities: a guide to understanding identity in practice.
Journal ArticleDOI

The central role of the propensity score in observational studies for causal effects

Paul R. Rosenbaum, +1 more
- 01 Apr 1983 - 
TL;DR: The authors discusses the central role of propensity scores and balancing scores in the analysis of observational studies and shows that adjustment for the scalar propensity score is sufficient to remove bias due to all observed covariates.
Journal ArticleDOI

Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence:

TL;DR: In this paper, evidence from past research and insights from an exploratory investigation are combined in a conceptual model that defines and relates price, perceived quality, and perceived value for a product.
Journal ArticleDOI

On a Test of Whether one of Two Random Variables is Stochastically Larger than the Other

TL;DR: In this paper, the authors show that the limit distribution is normal if n, n$ go to infinity in any arbitrary manner, where n = m = 8 and n = n = 8.
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