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Journal ArticleDOI

Content or community? a digital business strategy for content providers in the social age

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TLDR
In this article, the authors show that willingness to pay for premium services is strongly associated with the level of community participation of the user and the volume of content consumption on Last.fm, a site offering both music consumption and online community features.
Abstract
The content industry has been undergoing a tremendous transformation in the last two decades. We focus in this paper on recent changes in the form of social computing. Although the content industry has implemented social computing to a large extent, it has done so from a techno-centric approach in which social features are viewed as complementary rather than integral to content. This approach does not capitalize on users' social behavior in the website and does not answer the content industry's need to elicit payment from consumers. We suggest that both of these objectives can be achieved by acknowledging the fusion between content and community, making the social experience central to the content website's digital business strategy. We use data from Last.fm, a site offering both music consumption and online community features. The basic use of Last.fm is free, and premium services are provided for a fixed monthly subscription fee. Although the premium services on Last.fm are aimed primarily at improving the content consumption experience, we find that willingness to pay for premium services is strongly associated with the level of community participation of the user. Drawing from the literature on levels of participation in online communities, we show that consumers' willingness to pay increases as they climb the so-called "ladder of participation" on the website. Moreover, we find that willingness to pay is more strongly linked to community participation than to the volume of content consumption. We control for self-selection bias by using propensity score matching. We extend our results by estimating a hazard model to study the effect of community activity on the time between joining the website and the subscription decision. Our results suggest that firms whose digital business models remain viable in a world of "freemium" will be those that take a strategic rather than techno-centric view of social media, that integrate social media into the consumption and purchase experience rather than use it merely as a substitute for offline soft marketing. We provide new evidence of the importance of fusing social computing with content delivery and, in the process, lay a foundation for a broader strategic path for the digital content industry in an age of growing user participation.

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Citations
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Journal ArticleDOI

"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

TL;DR: Support for the "Demand Through Inconvenience" -hypothesis is found, indicating that the higher the enjoyment of the freemium service, the lower the intentions to purchase premium content but higher intention to use the service overall.
Journal ArticleDOI

Explaining consumer brand-related activities on social media

TL;DR: Evidence is provided indicating that the motivations of self-expression and socializing play primary roles in leading people to participate in highly engaging activities and in moderately engaging activities (i.e. creating one's own content online and collaborating with others to contribute to content).
Journal ArticleDOI

Building Agent-Based Decision Support Systems for Word-of-Mouth Programs: A Freemium Application

TL;DR: An agent-based framework that aggregates social network–level individual interactions to guide the construction of a successful DSS for WOM is proposed and shown how the DSS can help managers by forecasting premium conversions and increasing the number of premiums through targeting and implementing reward policies.
Journal ArticleDOI

Community engagement and online word of mouth: An empirical investigation

TL;DR: Using a control function approach, it is found that consumer engagement in a brand community not only increases the likelihood of generating post-purchase reviews but also increases thelihood of posting positive online reviews.
Journal ArticleDOI

Leadership characteristics and digital transformation

TL;DR: In this paper, the authors analyse how firms' characteristics, associated with management characteristics, promote digital transformation in Portuguese companies, and support the importance of managers' coherence towards companies' mission to promote more advanced stages of digital transformation.
References
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Book

Situated Learning: Legitimate Peripheral Participation

TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Book

Communities of Practice: Learning, Meaning, and Identity

TL;DR: Identity in practice, modes of belonging, participation and non-participation, and learning communities: a guide to understanding identity in practice.
Journal ArticleDOI

The central role of the propensity score in observational studies for causal effects

Paul R. Rosenbaum, +1 more
- 01 Apr 1983 - 
TL;DR: The authors discusses the central role of propensity scores and balancing scores in the analysis of observational studies and shows that adjustment for the scalar propensity score is sufficient to remove bias due to all observed covariates.
Journal ArticleDOI

Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence:

TL;DR: In this paper, evidence from past research and insights from an exploratory investigation are combined in a conceptual model that defines and relates price, perceived quality, and perceived value for a product.
Journal ArticleDOI

On a Test of Whether one of Two Random Variables is Stochastically Larger than the Other

TL;DR: In this paper, the authors show that the limit distribution is normal if n, n$ go to infinity in any arbitrary manner, where n = m = 8 and n = n = 8.
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