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BookDOI

Designing information spaces: the social navigation approach

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TLDR
This book discusses the design for Virtual Communities and Social Navigation in Electronic Environments, and the role of space in the design of these communities and social navigation.
Abstract
Editors' Introduction: Footprints in the Snow.- I Systems and Theories.- 1 Social Translucence: Using Minimalist Visualisations of Social Activity to Support Collective Interaction.- 2 Collaborative Filtering: Supporting Social Navigation in Large, Crowded Infospaces.- 3 Screen Scenery: Learning from Architecture and People's Practices of Navigation in Electronic Environments.- 4 Navigating the Virtual Landscape: Coordinating the Shared Use of Space.- 5 Experiential Design of Shared Information Spaces.- 6 GeoNotes: A Location-based Information System for Public Spaces.- 7 Footsteps from the Garden: Arcadian Knowledge Spaces.- 8 Social Navigation of Food Recipes: Designing Kalas.- 9 Results from the Footprints Project.- 10 WebPlaces: Using Intermediaries to Add People to the Web.- II Theories and Principles.- 11 Where the Footprints Lead: Tracking Down Other Roles for Social Navigation.- 12 Social Connotations of Space in the Design for Virtual Communities and Social Navigation.- 13 Informatics, Architecture and Language.- 14 Information that Counts: A Sociological View of Social Navigation.- 15 Navigation: Within and Beyond the Metaphor in Interface Design and Evaluation.- 16 The Conceptual Structure of Information Space.- 17 Information Space Navigation: A Framework.- References.

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스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

From Proxemics Theory to Socially-Aware Navigation: A Survey

TL;DR: A review from sociological concepts to social robotics and human-aware navigation, and recent robotic experiments focusing on the way social conventions and robotics must be linked are presented.
Journal ArticleDOI

Overcoming Mass Confusion: Collaborative Customer Co-Design in Online Communities

TL;DR: The paper challenges the assumption made by most mass customization researchers that offering customized products requires an individual (one-to-one) relationship between customer and supplier and proposes the use of online communities for collaborative customer co-design in order to reduce the mass confusion phenomenon.
Journal ArticleDOI

Collective information practice: emploring privacy and security as social and cultural phenomena

TL;DR: It is argued for a move away from narrow views of privacy and security and toward a holistic view of situated and collective information practice.
Journal ArticleDOI

Measuring spontaneous and instructed evaluation processes during Web search: Integrating concurrent thinking-aloud protocols and eye-tracking data

TL;DR: Instructed evaluation resulted in more verbal utterances of quality-related evaluation criteria, in an increased attention focus on user ratings displayed on Web pages, and in better quality of decision making, although participants in the Instructed Evaluation condition were not able to better justify their decision as compared to Participants in the Spontaneous Evaluation condition.
References
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Book

The Transfiguration of the Commonplace

TL;DR: In the present state of the art world, it is possible that a painting can be exhibited which is merely a square of primed canvas, or a sculpture shown which consists of a box, of undistinguished carpentry, coated with a banal tan chemtone applied casually with a roller as discussed by the authors.
Proceedings ArticleDOI

Horting hatches an egg: a new graph-theoretic approach to collaborative filtering

TL;DR: This paper introduces a new and novel approach to ratingbased collaborative filtering, based on the twin new concepts of ho&rag and predictability, which is fast, scalable, accurate, and requires only a modest learning curve.
Proceedings ArticleDOI

Footprints: history-rich tools for information foraging

TL;DR: This work has built a series of tools - map, paths, annota- tions and signposts - based on a physical-world navigation metaphor, and showed that users were able to get the same amount of work done with significantly less effort.
Proceedings ArticleDOI

Design for individuals, design for groups: tradeoffs between power and workspace awareness

TL;DR: This work considers the tradeoff in three areas of groupware design: workspace navigation, artifact manipulation, and view representation, and shows techniques such as multiple viewports, process feedthrough, action indicators, andView translations that support the needs of both individuals and groups.