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Book ChapterDOI

Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum

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TLDR
The results of this study revealed that social presence in mixed (VR & AR) environments is a strong predictor of four realms of experience economy, which consequently induce the tourists’ intention to revisit Geevor museum.
Abstract
This study aims to investigate the impact of Virtual Reality (VR) and Augmented Reality (AR) on the overall visitor experience in the context of museum. In tourism research, few attempts have been made to examine factors which enhance visitor experience using new and emerging technologies such as VR & AR respectively, however research on visitor experience in the mixed environment by combining both VR & AR is scarce. In particular, this study examined the impact of social presence on visitor experience in the mixed (VR & AR) environment by applying social presence theory and experience economy theory. Questionnaires administered to 163 museum visitors revealed that social presence in mixed (VR & AR) environments is a strong predictor of four realms of experience economy. Furthermore, all aspects of experience economy, except for esthetic experience, have a significant influence on visitor experience, which consequently induce the tourists’ intention to revisit Geevor museum. The results of this study provide theoretical and managerial implications for adoption of VR & AR technologies in museum.

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Journal ArticleDOI

The impact of virtual, augmented and mixed reality technologies on the customer experience

TL;DR: A new taxonomy of technologies is proposed, namely the “EPI Cube”, which allows academics and managers to classify all technologies, current and potential, which might support or empower customer experiences, but can also produce new experiences along the customer journey.
Journal ArticleDOI

Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model:

TL;DR: In this paper, the authors conducted a study on what factors make consumers visit destinations presented by virtual reality (VR) and found that VR is an emerging technology in tourism, but little research has been conducted on the factors that drive people to VR.
Journal ArticleDOI

The Role of Augmented Reality for Experience-Influenced Environments: The Case of Cultural Heritage Tourism in Korea

TL;DR: In cultural heritage sites around the globe, augmented reality is being utilized as a tool to provide visitors with better experiences while preserving the integrity of the sites as discussed by the authors, however, lit...
Journal ArticleDOI

With or without you? Interaction and immersion in a virtual reality experience

TL;DR: In this paper, a collaborative research between a team of digital technology developers and academic researchers investigates how social interaction affects visitors' experience during a virtual reality (VR) underwater seascape exploration.
Journal ArticleDOI

A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors

TL;DR: A conceptually comprehensive model on the effect of consumers’ hedonic behaviors on continued use, with the moderating role of visitor or non-visitor at the destination portrayed in VR tourism is developed and investigated.
References
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Journal ArticleDOI

Evaluating Structural Equation Models with Unobservable Variables and Measurement Error

TL;DR: In this paper, the statistical tests used in the analysis of structural equation models with unobservable variables and measurement error are examined, and a drawback of the commonly applied chi square test, in additit...
Journal ArticleDOI

Structural equation modeling and regression: guidelines for research practice

TL;DR: The article presents a running example which analyzes the same dataset via three very different statistical techniques and compares two classes of SEM: covariance-based SEM and partial-least-squaresbased SEM, and discusses linear regression models and guidelines as to when SEM techniques and when regression techniques should be used.
Journal Article

Welcome to the Experience Economy

TL;DR: The authors offer five design principles that drive the creation of memorable experiences that engage all five senses to heighten the experience and thus make it more memorable.
Book

Defining virtual reality: dimensions determining telepresence

TL;DR: This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media, based on concepts of "presence" and "telepresence".
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