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Journal ArticleDOI

Evaluation of Asymmetric Stereo Video Coding and Rate Scaling for Adaptive 3D Video Streaming

Gorkem Saygili, +2 more
- 29 Apr 2011 - 
- Vol. 57, Iss: 2, pp 593-601
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TLDR
It is shown that below this just-noticeable asymmetry threshold, where subtle artifacts start to appear, symmetric coding performs better than asymmetric coding in terms of perceived 3D video quality, and that the choice between asymmetric vs. symmetrical coding depends on PSNR; hence, the available total bitrate.
Abstract
It is well known that the human visual system can perceive high frequencies in 3D stereo video, even if that information is present in only one of the views. Therefore, the best perceived 3D stereo video quality may be achieved by asymmetric coding where the reference and auxiliary (right and left) views are coded at unequal PSNR. However, the questions of what is the best level of asymmetry in order to maximize the perceived quality and whether asymmetry should be achieved by spatial resolution reduction or PSNR (quality) reduction have been open issues. We conducted extensive subjective tests, which indicate that if the reference view is encoded at sufficiently high quality and the auxiliary view is encoded at a lower quality but above a certain PSNR threshold, then the degradation in 3D video quality is unnoticeable. Since asymmetric coding by PSNR reduction gives finer control over achievable PSNR values over spatial resolution reduction, asymmetry by PSNR reduction allows us to encode at a point more close to this just-noticeable asymmetry PSNR threshold; hence will be preferred over the spatial resolution reduction method. Subjective tests also indicate that below this just-noticeable asymmetry threshold, where subtle artifacts start to appear, symmetric coding performs better than asymmetric coding in terms of perceived 3D video quality. Therefore, we show that the choice between asymmetric vs. symmetric coding depends on PSNR; hence, the available total bitrate. This paper also proposes a novel asymmetric scalable stereo video coding framework to enable adaptive stereoscopic video streaming taking full advantage of these observations and subjective test results.

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Citations
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IST project ATTEST - an evolutionary and optimised approach on 3D-TV

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Toward an Impairment Metric for Stereoscopic Video: A Full-Reference Video Quality Metric to Assess Compressed Stereoscopic Video

TL;DR: The proposed metric performs significantly better than state-of-the-art stereoscopic image and video quality metrics in predicting the subjective scores and will have important uses in advanced 3D media delivery systems.
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Binocular spatial activity and reverse saliency driven no-reference stereopair quality assessment

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References
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Proceedings ArticleDOI

Depth-image-based rendering (DIBR), compression, and transmission for a new approach on 3D-TV

Christoph Fehn
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TL;DR: Details of a system that allows for an evolutionary introduction of depth perception into the existing 2D digital TV framework are presented and a comparison with the classical approach of "stereoscopic" video is compared.
Proceedings ArticleDOI

Multi-View Video Plus Depth Representation and Coding

TL;DR: The impact on image quality of rendered arbitrary intermediate views is investigated and analyzed in a second part, comparing compressed multi-view video plus depth data at different bit rates with the uncompressed original.
Journal ArticleDOI

A survey of perceptual evaluations and requirements of three-dimensional TV

TL;DR: The perceptual requirements for 3-D TV that can be extracted from the literature are summarized and issues that require further investigation are addressed in order for 3D TV to be a success.
Journal ArticleDOI

Coding Algorithms for 3DTV—A Survey

TL;DR: 3DTV coding technology is maturating, however, the research area is relatively young compared to coding of other types of media, and there is still a lot of room for improvement and new development of algorithms.
Journal ArticleDOI

The emerging MVC standard for 3D video services

TL;DR: Multiview applications and solutions to support generic multiview as well as 3D services are introduced and cover a wide range of requirements for 3D video related to interface, transport of the MVC bitstreams, and MVC decoder resource management.
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