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Falling in love with online games: The uses and gratifications perspective

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TLDR
The results show that both the gratifications and service mechanisms significantly affect a players' continued motivation to play, which is crucial to a player's proactive stickiness to an online game.
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This article is published in Computers in Human Behavior.The article was published on 2010-11-01. It has received 341 citations till now. The article focuses on the topics: Uses and gratifications theory & Video game.

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Tweet this: A uses and gratifications perspective on how active Twitter use gratifies a need to connect with others

TL;DR: Hierarchical OLS regression of survey results from 317 Twitter users found that the more months a person is active on Twitter and the more hours per week a person spends on Twitter, the more the person gratifies a need for an informal sense of camaraderie, called connection, with other users.
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Instagram: Motives for its use and relationship to narcissism and contextual age

TL;DR: New motives for social media use not identified in previous literature are uncovered, including a positive relationship between using Instagram to be cool and for surveillance, and in reference to narcissism.
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Review: Engagement in digital entertainment games: A systematic review

TL;DR: A systematic review of recent literature addressing engagement in computer games found a diverse range of studies was identified that examined varied aspects of engagement in games including subjective experiences while playing games, the physiological concomitants of these experiences, motives forPlaying games, game usage and time spent playing games and the impact of playing on life satisfaction.
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What Is eSports and Why Do People Watch It

TL;DR: The results indicate that escapism, acquiring knowledge about the games being played, novelty and eSports athlete aggressiveness were found to positively predict eSport spectating frequency.
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What is eSports and why do people watch it

Juho Hamari, +1 more
- 22 Mar 2017 - 
TL;DR: In this article, the authors investigate why people spectate eSports on the internet and find that escapism, acquiring knowledge about the games being played, novelty and eSports athlete aggressiveness positively predict eSport spectating frequency.
References
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Journal ArticleDOI

Multivariate Data Analysis

TL;DR: In this paper, a six-step framework for organizing and discussing multivariate data analysis techniques with flowcharts for each is presented, focusing on the use of each technique, rather than its mathematical derivation.
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Multivariate data analysis

TL;DR: This chapter discusses Structural Equation Modeling: An Introduction, and SEM: Confirmatory Factor Analysis, and Testing A Structural Model, which shows how the model can be modified for different data types.
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An Updated Paradigm for Scale Development Incorporating Unidimensionality and Its Assessment

TL;DR: An updated paradigm for scale development that incorporates confirmatory factor analysis for the assessment of unidimensionality is outlined, which involves embedding the unidimensional sets of indicators within a nomological network defined by the complete structural model.
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