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Open AccessJournal ArticleDOI

Game theory and reciprocity in some extensive form experimental games

TLDR
This work examines decision making in two- person extensive form game trees using nine treatments that vary matching protocol, payoffs, and payoff information to establish replicable principles of cooperative versus noncooperative behavior.
Abstract
We examine decision making in two-person extensive form game trees using nine treatments that vary matching protocol, payoffs, and payoff information. Our objective is to establish replicable principles of cooperative versus noncooperative behavior that involve the use of signaling, reciprocity, and backward induction strategies, depending on the availability of dominated direct punishing strategies and the probability of repeated interaction with the same partner. Contrary to the predictions of game theory, we find substantial support for cooperation under complete information even in various single-play treatments.

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Citations
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Journal ArticleDOI

Collective Action and the Evolution of Social Norms

TL;DR: The Logic of Collective Action (LCA) as mentioned in this paper was a seminal work in modern democratic thought that challenged the assumption that groups would tend to form and take collective action in democratic societies.
Proceedings ArticleDOI

A computational model of trust and reputation

TL;DR: This paper first surveys existing literatures on trust, reputation and a related concept: reciprocity and proposes a computational model that can be implemented in a real system to consistently calculate agents' trust and reputation scores.
Journal ArticleDOI

How to identify trust and reciprocity

TL;DR: A three-games (or triadic) design is used to identify trusting and reciprocating behavior in single-game trust and reciprocity experiments based on the implicit assumption that subjects do not have altruistic or inequality-averse other-regarding preferences.
Journal ArticleDOI

Cultural group selection, coevolutionary processes and large-scale cooperation

TL;DR: It is explained how, in contrast to non-cultural species, the details of the authors' evolved cultural learning capacities create the conditions for the cultural evolution of prosociality, and how natural selection is likely to favor prosocial genes that would not be expected in a purely genetic approach.
References
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Journal ArticleDOI

Trust, Reciprocity, and Social History

TL;DR: In this article, the authors designed an experiment to study trust and reciprocity in an investment setting and found that observed decisions suggest that reciprocity exists as a basic element of human behavior and that this is accounted for in the trust extended to an anonymous counterpart.
Journal ArticleDOI

Reexamination of the perfectness concept for equilibrium points in extensive games

TL;DR: The concept of perfect equilibrium point has been introduced in order to exclude the possibility that disequilibrium behavior is prescribed on unreached subgames [Selten 1965 and 1973]. Unfortunately this definition of perfectness does not remove all difficulties which may arise with respect to unreached parts of the game.
Journal ArticleDOI

Preferences, Property Rights, and Anonymity in Bargaining Games

TL;DR: This paper found that if the right to be the first mover is "earned" by scoring high on a general knowledge quiz, then first movers behave in a more self-regarding manner.
Posted Content

End behavior in sequences of finite prisoner's dilemma supergames

TL;DR: In this article, a learning theory is proposed which models the influence of experience on end behavior in finite Prisoner's Dilemma supergames, which explains shifts in the intended deviation period.
Journal ArticleDOI

End behavior in sequences of finite Prisoner's Dilemma supergames A learning theory approach

TL;DR: In this article, a learning theory is proposed which models the influence of experience on end behavior in finite Prisoner's Dilemma supergames, which explains shifts in the intended deviation period.
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