Gender and Computer Games: Exploring Females’ Dislikes
Tilo Hartmann,Christoph Klimmt +1 more
Reads0
Chats0
TLDR
Two studies that investigated the dislikes of German females with regard to video games revealed that female respondents were less attracted to competitive elements in video games, suggesting an explanation for gender-specific game preferences.Abstract:
On average, girls and women are less involved with video games than are boys and men, and when they do play, they often prefer different games. This article reports two studies that investigated the dislikes of German females with regard to video games. Study 1 applied conjoint analysis to female respondents’ (N= 317) ratings of fictional video games and demonstrated that lack of meaningful social interaction, followed by violent content and sexual gender role stereotyping of game characters, were the most important reasons why females disliked the games. Study 2, an online survey (N= 795), revealed that female respondents were less attracted to competitive elements in video games, suggesting an explanation for gender-specific game preferences. These findings are discussed with respect to communication theory on interactive entertainment and their implications for applied video game design.read more
Citations
More filters
Proceedings ArticleDOI
Feminist HCI: taking stock and outlining an agenda for design
TL;DR: The state of the art of feminism in HCI is summarized and ways to build on existing successes to more robustly integrate feminism into interaction design research and practice are proposed.
Journal ArticleDOI
Demographic differences in perceived benefits from gamification
Jonna Koivisto,Juho Hamari +1 more
TL;DR: The results indicate that perceived enjoyment and usefulness of the gamification decline with use, suggesting that users might experience novelty effects from the service.
Journal ArticleDOI
Students' perceptions about the use of video games in the classroom
TL;DR: A path model to examine and predict student acceptance of video games is proposed, and empirically tested by involving 858 secondary school students show that students' preference for using video games in the classroom is affected directly by a number of factors.
Journal ArticleDOI
Falling in love with online games: The uses and gratifications perspective
TL;DR: The results show that both the gratifications and service mechanisms significantly affect a players' continued motivation to play, which is crucial to a player's proactive stickiness to an online game.
Journal ArticleDOI
The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception
TL;DR: In this article, the authors introduce an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception.
References
More filters
Book
Self-Efficacy: The Exercise of Control
TL;DR: SelfSelf-Efficacy (SE) as discussed by the authors is a well-known concept in human behavior, which is defined as "belief in one's capabilities to organize and execute the courses of action required to produce given attainments".
Journal ArticleDOI
Multivariate Data Analysis
TL;DR: In this paper, a six-step framework for organizing and discussing multivariate data analysis techniques with flowcharts for each is presented, focusing on the use of each technique, rather than its mathematical derivation.
Journal ArticleDOI
Multivariate data analysis
TL;DR: This chapter discusses Structural Equation Modeling: An Introduction, and SEM: Confirmatory Factor Analysis, and Testing A Structural Model, which shows how the model can be modified for different data types.
Journal ArticleDOI
Gender schema theory: A cognitive account of sex typing.
TL;DR: Gender schema theory as mentioned in this paper proposes that the phenomenon of sex typing derives, in part, from gender-based schematic processing, from a generalized readiness to process information on the basis of the sex-linked associations that constitute the gender schema.
Journal ArticleDOI
Social cognitive theory of gender development and differentiation.
Kay Bussey,Albert Bandura +1 more
TL;DR: This article presents the social cognitive theory of gender role development and functioning, which specifies how gender conceptions are constructed from the complex mix of experiences and how they operate in concert with motivational and self-regulatory mechanisms to guide gender-linked conduct throughout the life course.
Related Papers (5)
Sex Differences in Video Game Play: A Communication-Based Explanation
Kristen Lucas,John L. Sherry +1 more