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Cloud gaming: architecture and performance

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TLDR
This article conducts a systematic analysis of state-of-the-art cloud gaming platforms, and highlights the uniqueness of their framework design, and measures their real world performance with different types of games, revealing critical challenges toward the widespread deployment of cloud gaming.
Abstract
Recent advances in cloud technology have turned the idea of cloud gaming into a reality. Cloud gaming, in its simplest form, renders an interactive gaming application remotely in the cloud and streams the scenes as a video sequence back to the player over the Internet. This is an advantage for less powerful computational devices that are otherwise incapable of running high-quality games. Such industrial pioneers as Onlive and Gaikai have seen success in the market with large user bases. In this article, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and highlight the uniqueness of their framework design. We also measure their real world performance with different types of games, for both interaction latency and streaming quality, revealing critical challenges toward the widespread deployment of cloud gaming.

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Journal ArticleDOI

Challenges in real-time virtualization and predictable cloud computing

TL;DR: The technical challenges in supporting real-time applications in the cloud are identified, recent advancement in real- time virtualization and cloud computing technology is surveyed, and research directions to enable cloud-based real- Time Applications in the future are offered.
Proceedings ArticleDOI

Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices

TL;DR: Furion is presented, a VR framework that enables high-quality, immersive mobile VR on today's mobile devices and wireless networks and exploits a key insight about the VR workload that foreground interactions and background environment have contrasting predictability and rendering workload.
Journal ArticleDOI

A Survey on Cloud Gaming: Future of Computer Games

TL;DR: The latest cloud gaming research from different aspects are surveyed, spanning over cloud gaming platforms, optimization techniques, and commercial cloud gaming services.
Proceedings ArticleDOI

Towards efficient edge cloud augmentation for virtual reality MMOGs

TL;DR: A hybrid gaming architecture that achieves clever work distribution and an efficient service placement algorithm based on a Markov decision process that dynamically places a user's gaming service on edge clouds while the user moves through different access points are proposed.
Journal ArticleDOI

Audio–Visual Emotion-Aware Cloud Gaming Framework

TL;DR: The results show that the proposed framework can provide a high quality gaming experience while generating an acceptable amount of workload for the cloud server in terms of resource consumption.
References
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Journal ArticleDOI

Latency and player actions in online games

TL;DR: Latency determines not only how players experience online gameplay but also how to design the games to mitigate its effects and meet player expectations.
Proceedings ArticleDOI

An Evaluation of QoE in Cloud Gaming Based on Subjective Tests

TL;DR: A measurement environment is designed, that emulates this new type of service, tests for users to assess the QoE are defined, and Key Influence Factors (KFI) and influences of content and perception are derived from the results.
Proceedings ArticleDOI

Cell vs. WiFi: on the performance of metro area mobile connections

TL;DR: This paper compares and contrast cellular and WiFi performance using crowd-sourced data from Speedtest.net, and reveals diverse performance characteristics resulting from the rollout of new cell access technologies and service differences among local providers.
Proceedings ArticleDOI

Latency can kill: precision and deadline in online games

TL;DR: A broad, perspective-based classification of games based on player control and camera view is presented, which should prove useful for game designers, network engineers and game players themselves as they build and play on tomorrow's networks.
Proceedings ArticleDOI

Understanding the impact of denial of service attacks on virtual machines

TL;DR: An initial study on the performance of modern virtualization solutions under DoS attacks, and implements a practical modification to the VirtIO drivers in the Linux KVM package, which effectively mitigates the overhead of a DoS attack by up to 40%.
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