Journal ArticleDOI
Conceptualising tourist experiences with new attractions: the case of escape rooms
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TLDR
In this paper, an exploratory empirical study of visitors' experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.Abstract:
Purpose
The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.
Design/methodology/approach
An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Findings
The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.
Research limitations/implications
The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.
Practical implications
Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.
Originality/value
This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.read more
Citations
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Journal ArticleDOI
Sign consumption and sign promotion in visitor attractions: A netnography of the visitor experience in Titanic Belfast
TL;DR: In this article, the authors investigate consumer behavior and sign perception in visitor attractions, by adopting netnography, 133 customer-to-customer reviews sourced from TripAdvisor were analyzed regarding visitors' online post-visit impressions.
Journal ArticleDOI
Exploring “gothic tourism”: a new form of urban tourism?
TL;DR: In this paper, a conceptual model of Gothic tourism is presented which places Gothic tourism as the nexus of dark and literary tourism and considers its similarities with existing forms of urban tourism, but no empirical data is presented.
Book ChapterDOI
Exploration: ESCAPE! Puzzling Out Learning Theories Through Play
Jennie Mills,Emma King +1 more
TL;DR: In this article, the authors present an escape game in which participants are locked in a room and work collaboratively to make their escape, and participants leave the room as heroes of their own adventure with teaching and learning.
Journal ArticleDOI
Universal therapy: A two-stage mediation model of the effects of stargazing tourism on tourists’ behavioral intentions
TL;DR: In this paper, a two-stage mediation model was proposed to examine how stargazing positively affects tourists' revisit and recommend intentions, and the positive relationship is mediated jointly through peak experiences and stress.
Journal ArticleDOI
Visitor experience of the Hong Kong trams as an unconventional attraction
Jing Bill Xu,Libo Yan,Connie Mak +2 more
TL;DR: Wang et al. as mentioned in this paper revealed six themes embedded in visitor experience of the Hong Kong trams: entertainment experience, people watching, historical experience, slow tourism, unique mobility, and social interaction.
References
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Book
Qualitative Data Analysis: An Expanded Sourcebook
TL;DR: This book presents a step-by-step guide to making the research results presented in reports, slideshows, posters, and data visualizations more interesting, and describes how coding initiates qualitative data analysis.
Journal ArticleDOI
The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun
TL;DR: In this paper, the authors argue for the recognition of important experiential aspects of consumption, such as the symbolic, hedonic, and esthetic nature of the experience of consumption.
Journal Article
Welcome to the Experience Economy
B J Pine nd,James H. Gilmore +1 more
TL;DR: The authors offer five design principles that drive the creation of memorable experiences that engage all five senses to heighten the experience and thus make it more memorable.
Book
Digital Game-Based Learning
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.