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Delaunay refinement algorithms for triangular mesh generation

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TLDR
An intuitive framework for analyzing Delaunay refinement algorithms is presented that unifies the pioneering mesh generation algorithms of L. Paul Chew and Jim Ruppert, improves the algorithms in several minor ways, and helps to solve the difficult problem of meshing nonmanifold domains with small angles.
Abstract
Delaunay refinement is a technique for generating unstructured meshes of triangles for use in interpolation, the finite element method, and the finite volume method In theory and practice, meshes produced by Delaunay refinement satisfy guaranteed bounds on angles, edge lengths, the number of triangles, and the grading of triangles from small to large sizes This article presents an intuitive framework for analyzing Delaunay refinement algorithms that unifies the pioneering mesh generation algorithms of L Paul Chew and Jim Ruppert, improves the algorithms in several minor ways, and most importantly, helps to solve the difficult problem of meshing nonmanifold domains with small angles Although small angles inherent in the input geometry cannot be removed, one would like to triangulate a domain without creating any new small angles Unfortunately, this problem is not always soluble A compromise is necessary A Delaunay refinement algorithm is presented that can create a mesh in which most angles are 30^o or greater and no angle is smaller than arcsin[(3/2)sin(@f/2)]~(3/4)@f, where @f=<60^ois the smallest angle separating two segments of the input domain New angles smaller than 30^o appear only near input angles smaller than 60^o In practice, the algorithm's performance is better than these bounds suggest Another new result is that Ruppert's analysis technique can be used to reanalyze one of Chew's algorithms Chew proved that his algorithm produces no angle smaller than 30^o (barring small input angles), but without any guarantees on grading or number of triangles He conjectures that his algorithm offers such guarantees His conjecture is conditionally confirmed here: if the angle bound is relaxed to less than 265^o, Chew's algorithm produces meshes (of domains without small input angles) that are nicely graded and size-optimal

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References
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Book

Computational Geometry: Algorithms and Applications

TL;DR: In this article, an introduction to computational geometry focusing on algorithms is presented, which is related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems.
Book ChapterDOI

Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator

TL;DR: Triangle as discussed by the authors is a robust implementation of two-dimensional constrained Delaunay triangulation and Ruppert's Delaunayer refinement algorithm for quality mesh generation, and it is shown that the problem of triangulating a planar straight line graph (PSLG) without introducing new small angles is impossible for some PSLGs.
Journal ArticleDOI

Two algorithms for constructing a Delaunay triangulation

TL;DR: This paper provides a unified discussion of the Delaunay triangulation and two algorithms are presented for constructing the triangulations over a planar set ofN points.
Journal ArticleDOI

Primitives for the manipulation of general subdivisions and the computation of Voronoi

TL;DR: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q, which can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point in one of its regions.
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