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Journal ArticleDOI

Design Experiments in Educational Research

TLDR
Design experiments have both a pragmatic bent and a theoretical orientation as mentioned in this paper, developing domain-specific theories by systematically studying those forms of learning and the means of supporting them, and the authors clarify what is involved in preparing for and carrying out a design experiment, and conduct a retrospective analysis of the extensive, longitudinal data sets generated during an experiment.
Abstract
In this article, the authors first indicate the range of purposes and the variety of settings in which design experiments have been conducted and then delineate five crosscutting features that collectively differentiate design experiments from other methodologies. Design experiments have both a pragmatic bent—“engineering” particular forms of learning—and a theoretical orientation—developing domain-specific theories by systematically studying those forms of learning and the means of supporting them. The authors clarify what is involved in preparing for and carrying out a design experiment, and in conducting a retrospective analysis of the extensive, longitudinal data sets generated during an experiment. Logistical issues, issues of measure, the importance of working through the data systematically, and the need to be explicit about the criteria for making inferences are discussed.

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Journal ArticleDOI

Learning GCSE Mathematics through Discussion: What Are the Effects on Students?.

TL;DR: This paper argued that teacher-centred and transmission-oriented approach is ineffective for students' learning and for their attitudes towards learning and that a student-centered, collaborative approach to learning, where discussion and reflection are central, can prove more effective in developing students' understanding of and attitudes towards mathematics.
Journal ArticleDOI

Co-operative design of children'sinteraction in museums: a case studyin the Hunt Museum

TL;DR: The SHAPE project as mentioned in this paper explored how emerging, novel computer technologies could be deployed in public spaces to enhance interaction and learning in children's interpretive experience in museums and explored the potential of ubiquitous computing to enhance children's interactive experience.
Journal ArticleDOI

A praxeological perspective for the design and implementation of a digital role-play game

TL;DR: The model presented in this paper aims at conceptualizing researchers’ and practitioners’ relationships with the notion that knowledge development takes place at a meta-didactical level when the participants develop a shared practice and a shared discourse on practice (a common praxeology).

Teaching robotics in primary school

Lou Slangen
TL;DR: In this paper, Slangen et al. examined how the learning environment in primary education can be enhanced by stimulating the use of innovative ICT applications for the development of cognitive skills.
Journal ArticleDOI

Informing the development of science exhibitions through educational research

TL;DR: In this paper, the authors call for greater use of educational research in the development of science exhibitions and suggest a research-based approach by adapting the model of educational reconstruction for the purpose of exhibition development following the idea of the model for the personal awareness of science and technology.
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