Journal ArticleDOI
Design Experiments in Educational Research
TLDR
Design experiments have both a pragmatic bent and a theoretical orientation as mentioned in this paper, developing domain-specific theories by systematically studying those forms of learning and the means of supporting them, and the authors clarify what is involved in preparing for and carrying out a design experiment, and conduct a retrospective analysis of the extensive, longitudinal data sets generated during an experiment.Abstract:
In this article, the authors first indicate the range of purposes and the variety of settings in which design experiments have been conducted and then delineate five crosscutting features that collectively differentiate design experiments from other methodologies. Design experiments have both a pragmatic bent—“engineering” particular forms of learning—and a theoretical orientation—developing domain-specific theories by systematically studying those forms of learning and the means of supporting them. The authors clarify what is involved in preparing for and carrying out a design experiment, and in conducting a retrospective analysis of the extensive, longitudinal data sets generated during an experiment. Logistical issues, issues of measure, the importance of working through the data systematically, and the need to be explicit about the criteria for making inferences are discussed.read more
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Investigación basada en el diseño de Secuencias de Enseñanza-Aprendizaje: una línea de investigación emergente en Enseñanza de las Ciencias
TL;DR: For instance, the authors discuss the key elements that define design-based research and what evidence is offered to support the achievements of this type of research and proponen ejemplo of trabajos publicados by the autores.
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Designing and Implementing an Environment for Software Start-up Education: Patterns and Anti-Patterns
TL;DR: The Software Factory, an educational environment for experiential, project-based learning, is developed using a design-based research approach and offers a collection of patterns and anti-patterns that help educational institutions to design, implement and operate physical environments, curricula and teaching materials, and to plan interventions that may be required for project- based start-up education.
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Developing conceptual place value: Instructional design for intensive intervention
TL;DR: Three key features of instruction that appear to support the two students' learning of CPV are identified: advancing the level of tasks over the lessons, micro-adjusting tasks within lessons and the linking of number words, numerals and quantity.
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Geometrical diagrams as representation and communication: a functional analytic framework
TL;DR: A mathematical diagram was used in ancient civilisations such as Old Babylon four thousand years ago (Robson 2008) and was an essential part of Greek mathe-....
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Exploring the experiences of teachers undertaking Educational Design Research (EDR) as a form of teacher professional learning
TL;DR: The authors examined the experiences of teachers participating in a districtwide Educational Design Research (EDR) initiative, with a particular focus on any perceived changes in teacher practices, and found that EDR did enable the majority of teachers to enhance their teaching practices.