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Journal ArticleDOI

Design Experiments in Educational Research

TLDR
Design experiments have both a pragmatic bent and a theoretical orientation as mentioned in this paper, developing domain-specific theories by systematically studying those forms of learning and the means of supporting them, and the authors clarify what is involved in preparing for and carrying out a design experiment, and conduct a retrospective analysis of the extensive, longitudinal data sets generated during an experiment.
Abstract
In this article, the authors first indicate the range of purposes and the variety of settings in which design experiments have been conducted and then delineate five crosscutting features that collectively differentiate design experiments from other methodologies. Design experiments have both a pragmatic bent—“engineering” particular forms of learning—and a theoretical orientation—developing domain-specific theories by systematically studying those forms of learning and the means of supporting them. The authors clarify what is involved in preparing for and carrying out a design experiment, and in conducting a retrospective analysis of the extensive, longitudinal data sets generated during an experiment. Logistical issues, issues of measure, the importance of working through the data systematically, and the need to be explicit about the criteria for making inferences are discussed.

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How Should Research Contribute to Instructional Improvement? The Case of Lesson Study

TL;DR: In this paper, the authors identify six changes in the structure and norms of educational research that would enhance the field's capacity to study emerging innovations such as lesson study, including rethinking the routes from educational research to educational improvement and recognizing a local proof route; building research methods and norms that will better enable us to learn from innovation practitioners; and increasing our capacity to learn across cultural boundaries.
Journal ArticleDOI

Computational thinking and tinkering: Exploration of an early childhood robotics curriculum

TL;DR: Overall, the study demonstrates that kindergartners were both interested in and able to learn many aspects of robotics, programming, and computational thinking with the TangibleK curriculum design, and suggest effective curricular designs and areas warranting redesign.
Journal ArticleDOI

Vodcasts and active-learning exercises in a "flipped classroom" model of a renal pharmacotherapy module.

TL;DR: Implementing a flipped classroom model to teach a renal pharmacotherapy module resulted in improved student performance and favorable student perceptions about the instructional approach.
Journal ArticleDOI

Improving Educational Research:Toward a More Useful, More Influential, and Better-Funded Enterprise

TL;DR: In this article, the authors suggest that educational research and development should be restructured so as to be more useful to practitioners and to policymakers, allowing the latter to make better-informed, less-speculative decisions that will improve practice more reliably.
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