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Journal ArticleDOI

Detailed 3D reconstruction of large-scale heritage sites with integrated techniques

TLDR
This approach integrates several technologies based on the experience over more than a decade of trying to accurately and completely model large-scale heritage monuments and sites to model a highly detailed structure or site at various levels of detail.
Abstract
Many cultural heritage applications require 3D reconstruction of real-world objects and scenes. Over the past few years, it has become increasingly common to use 3D digitization and modeling for this purpose. This is mainly due to advances in laser-scanning techniques, 3D modeling software, image-based modeling techniques, computer power, and virtual reality. Our approach integrates several technologies based on our experience over more than a decade of trying to accurately and completely model large-scale heritage monuments and sites. Using both interactive and automatic techniques, we can model a highly detailed structure or site at various levels of detail. We use image-based modeling for basic shape and structural elements, and laser scanning for fine details and sculpted surfaces. To present the site in its proper context, we use image-based rendering for landscapes and surroundings. To apply this approach, we created hundreds of models from sites all over the world for documentation, walk-through movies, and interactive visualization. The results were compelling and encouraging.

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Citations
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Journal ArticleDOI

Image-based 3d modelling: a review

TL;DR: In this paper, the main problems and the available solutions for the generation of 3D models from terrestrial images are addressed, and the full pipeline is presented for 3D modelling from terrestrial image data, considering the different approaches and analyzing all the steps involved.
Journal ArticleDOI

Imaged-based verification of as-built documentation of operational buildings

TL;DR: In this article, the advantages and limitations of using photogrammetric image processing to document and verify actual as-built conditions are investigated, and the potential of the image-based spatial data is assessed for accurately generating 3D models.
Journal ArticleDOI

Orientation and 3D modelling from markerless terrestrial images: combining accuracy with automation

TL;DR: In this article, an automated methodology is presented to orient a set of close-range images captured with a calibrated camera, and to extract dense and accurate point clouds starting from the estimated orientation parameters.
Journal ArticleDOI

A Multi-Resolution Methodology for the 3D Modeling of Large and Complex Archeological Areas:

TL;DR: In this paper, a multi-resolution and multi-sensor approach was developed for the accurate and detailed 3D modeling of the entire Roman Forum in Pompei, Italy, which contains more than 350 finds spread all over the forum as well as larger mural structures of previous buildings and temples.
Journal ArticleDOI

Assessment and Calibration of a RGB-D Camera (Kinect v2 Sensor) Towards a Potential Use for Close-Range 3D Modeling

TL;DR: The use of a recent Kinect v2 sensor to reconstruct small objects in three dimensions has been investigated, and a survey of the sensor characteristics as well as a calibration approach are relevant.
References
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Book ChapterDOI

Bundle Adjustment - A Modern Synthesis

TL;DR: A survey of the theory and methods of photogrammetric bundle adjustment can be found in this article, with a focus on general robust cost functions rather than restricting attention to traditional nonlinear least squares.
Journal ArticleDOI

Self-Calibration and Metric Reconstruction Inspite of Varying and Unknown Intrinsic Camera Parameters

TL;DR: A theoretical proof is given which shows that the absence of skew in the image plane is sufficient to allow for self-calibration and a method to detect critical motion sequences is proposed.
Proceedings ArticleDOI

Review of image-based rendering techniques

TL;DR: The continuum between images and geometry used in image-based rendering techniques suggests that image- based rendering with traditional 3D graphics can be united in a joint image and geometry space.
Journal ArticleDOI

Building a digital model of Michelangelo's Florentine Pieta

TL;DR: The goal wasn't simply to produce the statue's model but also to provide the art historian with material and tools to enable him to answer his own research questions and to develop scanning technology accessible to other cultural heritage projects both in terms of cost and usability.
Book ChapterDOI

New Techniques for Automated Architectural Reconstruction from Photographs

TL;DR: It is demonstrated that convincing texture mapped models are generated which include the main walls and roofs, together with inset windows and also protruding (dormer) roof windows, and the performance of this technique is assessed.
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