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Journal ArticleDOI

Efficient and Handy Texture Mapping on 3D Surfaces

Kenji Matsushita, +1 more
- 01 Sep 1999 - 
- Vol. 18, Iss: 3, pp 349-358
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TLDR
An algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera’s position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely are described.
Abstract
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera’s position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.

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Citations
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Journal ArticleDOI

The 3D Model Acquisition Pipeline

TL;DR: There is potentially an opportunity to consider new virtual reality applications as diverse as cultural heritage and retail sales that will allow people to view realistic 3D objects on home computers.
Proceedings Article

The 3D Model Acquisition Pipeline.

TL;DR: In this paper, the fundamental problems of range image registration, line-of-sight errors, mesh integration, surface detail and color, and texture mapping are discussed. And the problems of finding an initial global alignment using manual and automatic means, and refining this alignment with variations of the Iterative Closest Points (ICP) methods are compared.
Proceedings ArticleDOI

Image-based rendering of diffuse, specular and glossy surfaces from a single image

TL;DR: A new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real scene from a single photograph and a 3D geometric model of the scene is presented.
Journal ArticleDOI

A Silhouette-Based Algorithm for Texture Registration and Stitching

TL;DR: This paper presents an efficient hardware-accelerated silhouette-based algorithm working on different image resolutions that accurately registers each image without any user interaction and can be used to improve accuracy by comparing one stitched texture to already registered images resulting in a global multiview optimization.

Automated Texture Registration and Stitching for Real World Models

TL;DR: In this article, a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D model, which can be used to improve accuracy by comparing one stitched texture to already registered images resulting in a global multi-view optimization.
References
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Journal ArticleDOI

A method for registration of 3-D shapes

TL;DR: In this paper, the authors describe a general-purpose representation-independent method for the accurate and computationally efficient registration of 3D shapes including free-form curves and surfaces, based on the iterative closest point (ICP) algorithm, which requires only a procedure to find the closest point on a geometric entity to a given point.
Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.

Numerical Recipes in FORTRAN - The Art of Scientific Computing - Second Edition

TL;DR: This paper presents a list of recommended recipes for making CDRom decks and some examples of how these recipes can be modified to suit theommelier's needs.
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