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Proceedings ArticleDOI

Fast distance queries with rectangular swept sphere volumes

TLDR
These algorithms have been used to perform proximity queries for applications including virtual prototyping, dynamic simulation, and motion planning on complex models and have achieved significant speedups on many benchmarks.
Abstract
We present new distance computation algorithms using hierarchies of rectangular swept spheres. Each bounding volume of the tree is described as the Minkowski sum of a rectangle and a sphere, and fits tightly to the underlying geometry. We present accurate and efficient algorithms to build the hierarchies and perform distance queries between the bounding volumes. We also present traversal techniques for accelerating distance queries using coherence and priority directed search. These algorithms have been used to perform proximity queries for applications including virtual prototyping, dynamic simulation, and motion planning on complex models. As compared to earlier algorithms based on bounding volume hierarchies for separation distance and approximate distance computation, our algorithms have achieved significant speedups on many benchmarks.

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Journal ArticleDOI

The Open Motion Planning Library

TL;DR: The open motion planning library is a new library for sampling-based motion planning, which contains implementations of many state-of-the-art planning algorithms, and it can be conveniently interfaced with other software components.
Proceedings ArticleDOI

FCL: A general purpose library for collision and proximity queries

TL;DR: A new collision and proximity library that integrates several techniques for fast and accurate collision checking and proximity computation and is based on hierarchical representations and designed to perform multiple proximity queries on different model representations.
Journal ArticleDOI

A Survey on Hair Modeling: Styling, Simulation, and Rendering

TL;DR: This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering, presenting the unique challenges facing each area and describing solutions that have been presented over the years.
Journal ArticleDOI

Coordinating Multiple Robots with Kinodynamic Constraints Along Specified Paths

TL;DR: An approach to generate continuous velocity profiles for multiple robots; these velocity profiles satisfy the dynamics constraints, avoid collisions, and minimize the completion time is presented.
References
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Book

Pattern classification and scene analysis

TL;DR: In this article, a unified, comprehensive and up-to-date treatment of both statistical and descriptive methods for pattern recognition is provided, including Bayesian decision theory, supervised and unsupervised learning, nonparametric techniques, discriminant analysis, clustering, preprosessing of pictorial data, spatial filtering, shape description techniques, perspective transformations, projective invariants, linguistic procedures, and artificial intelligence techniques for scene analysis.
Proceedings ArticleDOI

The R*-tree: an efficient and robust access method for points and rectangles

TL;DR: The R*-tree is designed which incorporates a combined optimization of area, margin and overlap of each enclosing rectangle in the directory which clearly outperforms the existing R-tree variants.
Proceedings ArticleDOI

OBBTree: a hierarchical structure for rapid interference detection

TL;DR: A data structure and an algorithm for efficient and exact interference detection amongst complex models undergoing rigid motion that can robustly and accurately detect all the contacts between large complex geometries composed of hundreds of thousands of polygons at interactive rates are presented.
Journal ArticleDOI

A fast procedure for computing the distance between complex objects in three-dimensional space

TL;DR: An algorithm for computing the Euclidean distance between a pair of convex sets in R/sup m/ has special features which makes its application in a variety of robotics problems attractive.
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