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Open AccessProceedings ArticleDOI

Hair paint

TLDR
This work presents an easy-to-use tool for hairstyling, modeling and animation of hair in real time using a paint-based interface to specify geometrical and styling characteristics of hair.
Abstract
Adding hair to virtual humans has focused on three important aspects: hair modeling, hair animation and hair rendering. We present an easy-to-use tool for hairstyling, modeling and animation of hair in real time. For modeling we use a paint-based interface to specify geometrical and styling characteristics of hair while for animation we use a simplified physical based approximation

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Citations
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Journal ArticleDOI

A Survey on Hair Modeling: Styling, Simulation, and Rendering

TL;DR: This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering, presenting the unique challenges facing each area and describing solutions that have been presented over the years.

A Sketching Interface for Modeling and Editing Hairstyles

TL;DR: This paper presents interaction techniques and algorithms for modeling and editing virtual 3D hairstyles with a user-friendly sketching interface that allows for creating expressive hairstyles quickly and easily, even for first-time users.
Book ChapterDOI

Optimized framework for real time hair simulation

TL;DR: Various technical advancements and achievements that have been made in formulating key techniques to handle the different challenging issues involved in simulation of hair at interactive rates are discussed.
Journal ArticleDOI

Interactive virtual hair-dressing room

TL;DR: A unified framework that uses the various key techniques developed for specific tasks in hair simulation and to realize the ultimate goal of ‘virtual hair-dressing room’ that is simple to use but quite effective for generating fast hairstyles is presented.
Journal ArticleDOI

Normalpaint: an interactive tool for painting normal maps

TL;DR: A novel 3D painting system that allows interactive painting on normal maps while visualizing the results as they would appear in the target rendering system is presented.
References
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Proceedings ArticleDOI

Rendering fur with three dimensional textures

J. T. Kajiya, +1 more
TL;DR: A method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models, which solves a long outstanding problem in image synthesis: the rendering of furry surfaces.
Proceedings ArticleDOI

A simple, efficient method for realistic animation of clouds

TL;DR: This paper proposes a simple and computationally inexpensive method for animation of clouds that can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.
Proceedings ArticleDOI

A simple method for extracting the natural beauty of hair

TL;DR: A simple differential equation method is proposed for modeling the aesthetic features of human hair, which allows hairdressing variations with volumetric and realistic appearance and gives visually satisfactory results by solving the projective equations under a ps~udo-force field.
Journal ArticleDOI

An integrated system for modeling, animating and rendering hair

TL;DR: This paper describes a complete methodology to solve the basic four problems to solve realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering.
Proceedings ArticleDOI

Interactive multiresolution hair modeling and editing

TL;DR: This paper presents a constructive hair modeling system with which users can sculpt a wide variety of hairstyles, based on the observed tendency of adjacent hair strands to form clusters at multiple scales due to static attraction.