scispace - formally typeset
Proceedings ArticleDOI

KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera

Reads0
Chats0
TLDR
Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction, to enable real-time multi-touch interactions anywhere.
Abstract
KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.

read more

Content maybe subject to copyright    Report

Citations
More filters
Proceedings ArticleDOI

Defocus deblurring and superresolution for time-of-flight depth cameras

TL;DR: By directly working with raw sensor measurements but regularizing the recovered depth and amplitude images, this method is able to simultaneously deblur and super-resolve the output of ToF cameras and outperforms existing methods on both synthetic and real datasets.
Journal ArticleDOI

HeadFusion: 360 ${^\circ }$ Head Pose Tracking Combining 3D Morphable Model and 3D Reconstruction

TL;DR: This paper presents a framework which combines the strengths of a3DMM model fitted online with a prior-free reconstruction of a 3D full head model providing support for pose estimation from any viewpoint, and proposes a symmetry regularizer for accurate 3DMM fitting under partial observations.
Proceedings ArticleDOI

Composite Focus Measure for High Quality Depth Maps

TL;DR: This work estimates a weighted combination of standard FMs that outperforms others on a wide range of scene types and can generate high quality depth maps using just the top five FMs from the composite focus measure.
Journal ArticleDOI

Fast capture of textured full-body avatar with RGB-D cameras

TL;DR: This work presents a practical system which can provide a textured full-body avatar within 3 s, using sixteen RGB-depth (RGB-D) cameras, ten of which are arranged to capture the body, while six target the important head region.
Patent

Virtual object manipulation within physical environment

TL;DR: In this article, a method, computing device and head-mounted display device for manipulating a virtual object displayed via a display device is disclosed, based on which a correspondence between a virtual anchor feature of the virtual object and a corresponding candidate anchor feature is identified.
References
More filters
Journal ArticleDOI

A method for registration of 3-D shapes

TL;DR: In this paper, the authors describe a general-purpose representation-independent method for the accurate and computationally efficient registration of 3D shapes including free-form curves and surfaces, based on the iterative closest point (ICP) algorithm, which requires only a procedure to find the closest point on a geometric entity to a given point.
Book

Multiple view geometry in computer vision

TL;DR: In this article, the authors provide comprehensive background material and explain how to apply the methods and implement the algorithms directly in a unified framework, including geometric principles and how to represent objects algebraically so they can be computed and applied.

Multiple View Geometry in Computer Vision.

TL;DR: This book is referred to read because it is an inspiring book to give you more chance to get experiences and also thoughts and it will show the best book collections and completed collections.
Book

Level Set Methods and Dynamic Implicit Surfaces

TL;DR: A student or researcher working in mathematics, computer graphics, science, or engineering interested in any dynamic moving front, which might change its topology or develop singularities, will find this book interesting and useful.
Proceedings ArticleDOI

KinectFusion: Real-time dense surface mapping and tracking

TL;DR: A system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware, which fuse all of the depth data streamed from a Kinect sensor into a single global implicit surface model of the observed scene in real- time.
Related Papers (5)