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Proceedings ArticleDOI

Seamless Mosaicing of Image-Based Texture Maps

TLDR
Unlike previous approaches to the same problem, intensity blending as well as image resampling are avoided on all stages of the process, which ensures that the resolution of the produced texture is essentially the same as that of the original views.
Abstract
Image-based object modeling has emerged as an important computer vision application. Typically, the process starts with the acquisition of the image views of an object. These views are registered within the global coordinate system using structure-and-motion techniques, while on the next step the geometric shape of an object is recovered using stereo and/or silhouette cues. This paper considers the final step, which creates the texture map for the recovered geometry model. The approach proposed in the paper naturally starts by backprojecting original views onto the obtained surface. A texture is then mosaiced from these back projections, whereas the quality of the mosaic is maximized within the process of Markov random field energy optimization. Finally, the residual seams between the mosaic components are removed via seam levelling procedure, which is similar to gradient-domain stitching techniques recently proposed for image editing. Unlike previous approaches to the same problem, intensity blending as well as image resampling are avoided on all stages of the process, which ensures that the resolution of the produced texture is essentially the same as that of the original views. Importantly, due to restriction to non-greedy energy optimization techniques, good results are produced even in the presence of significant errors on image registration and geometric estimation steps.

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Book

Computer Vision: Algorithms and Applications

TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Journal ArticleDOI

High-quality streamable free-viewpoint video

TL;DR: This work presents the first end-to-end solution to create high-quality free-viewpoint video encoded as a compact data stream using a dense set of RGB and IR video cameras, generates dynamic textured surfaces, and compresses these to a streamable 3D video format.
Book ChapterDOI

Let There Be Color! Large-Scale Texturing of 3D Reconstructions

TL;DR: This work presents the first comprehensive texturing framework for large-scale, real-world 3D reconstructions, and addresses most challenges occurring in such reconstructions: the large number of input images, their drastically varying properties such as image scale, (out-of-focus) blur, exposure variation, and occluders.
Journal ArticleDOI

Interactive 3D architectural modeling from unordered photo collections

TL;DR: An interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photographs, which enables us to accurately model polygonal faces from 2D interactions in a single image.
Journal ArticleDOI

Color map optimization for 3D reconstruction with consumer depth cameras

TL;DR: This work presents a global optimization approach for mapping color images onto geometric reconstructions by optimizing camera poses in tandem with non-rigid correction functions for all images to maximize the photometric consistency of the reconstructed mapping.
References
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Book

Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference

TL;DR: Probabilistic Reasoning in Intelligent Systems as mentioned in this paper is a complete and accessible account of the theoretical foundations and computational methods that underlie plausible reasoning under uncertainty, and provides a coherent explication of probability as a language for reasoning with partial belief.
Journal ArticleDOI

An experimental comparison of min-cut/max- flow algorithms for energy minimization in vision

TL;DR: This paper compares the running times of several standard algorithms, as well as a new algorithm that is recently developed that works several times faster than any of the other methods, making near real-time performance possible.
Book ChapterDOI

An Experimental Comparison of Min-cut/Max-flow Algorithms for Energy Minimization in Vision

TL;DR: The goal of this paper is to provide an experimental comparison of the efficiency of min-cut/max flow algorithms for applications in vision, comparing the running times of several standard algorithms, as well as a new algorithm that is recently developed.
Journal ArticleDOI

What energy functions can be minimized via graph cuts

TL;DR: This work gives a precise characterization of what energy functions can be minimized using graph cuts, among the energy functions that can be written as a sum of terms containing three or fewer binary variables.
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