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Open AccessJournal ArticleDOI

Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.

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TLDR
The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.
Abstract
It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e. eyes, nose, chin, shoulders and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.

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Human Spatial Orientation

TL;DR: This meaty book, carefully edited (but substitute RNA for DNA on page 6!), handsomely produced, and with excellent photographs and bibliographies, provides a wealth of intricate material for browsing and speculation, but should not be regarded as a resume of the most recent detailed information for those outside this area.
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Mark G. Grotefend
- 01 Jan 2009 - 
Proceedings ArticleDOI

The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization

TL;DR: Having a self-avatar did not change the results on the self-localization pointing task, even with a novel viewpoint (chest-height), and the present results caution the use of altered viewpoints in applications where veridical position sense of body parts is required.
Journal ArticleDOI

Self-Regulation of Seat of Attention Into Various Attentional Stances Facilitates Access to Cognitive and Emotional Resources: An EEG Study

TL;DR: Brain activation patterns for the attentional stances showed strong correlations with EEG signatures associated with specific positive emotional states and with arousal, confirming that differential locations of the seat of attention can be objectively associated with different emotion states, as implied in previous literature.
Journal ArticleDOI

Shared contributions of the head and torso to spatial reference frames across spatial judgments

TL;DR: This study applied the misalignment paradigm in a perspective-taking task to investigate whether the weightings given to different body parts are shared across different spatial judgments involving different spatial axes.
References
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Journal ArticleDOI

Video Ergo Sum: Manipulating Bodily Self-Consciousness

TL;DR: An experiment that uses conflicting visual-somatosensory input in virtual reality to disrupt the spatial unity between the self and the body found that during multisensory conflict, participants felt as if a virtual body seen in front of them was their own body and mislocalized themselves toward the virtual body.
Journal ArticleDOI

Knowing your own heart: distinguishing interoceptive accuracy from interoceptive awareness.

TL;DR: Empirical support for dissociation between dimensions of interoceptive accuracy, sensibility and awareness is provided and set the context for defining how the relative balance of accuracy, Sensibility and Awareness dimensions explain cognitive, emotional and clinical associations of interOceptive ability.
Journal ArticleDOI

Virtual reality in neuroscience research and therapy

TL;DR: The latest advances in VR technology and its applications in neuroscience research are reviewed, which provides a high degree of control over the therapeutic experience.
Journal ArticleDOI

Body schema and body image—Pros and cons

TL;DR: In this article, a conceptual analysis of the body schema contrasting it with the body image(s) is provided, as well as assess whether (i) body schema can be specifically impaired, while other types of body representation are preserved.
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