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Journal ArticleDOI

Token+constraint systems for tangible interaction with digital information

TLDR
This discussion discusses the properties of the token+constraint approach; considers strengths that distinguish them from other interface approaches; and illustrates the concept with eleven past and recent supporting systems.
Abstract
We identify and present a major interaction approach for tangible user interfaces based upon systems of tokens and constraints. In these interfaces, tokens are discrete physical objects which represent digital information. Constraints are confining regions that are mapped to digital operations. These are frequently embodied as structures that mechanically channel how tokens can be manipulated, often limiting their movement to a single degree of freedom. Placing and manipulating tokens within systems of constraints can be used to invoke and control a variety of computational interpretations.We discuss the properties of the token+constraint approach; consider strengths that distinguish them from other interface approaches; and illustrate the concept with eleven past and recent supporting systems. We present some of the conceptual background supporting these interfaces, and consider them in terms of Bellotti et al.'s [2002] five questions for sensing-based interaction. We believe this discussion supports token+constraint systems as a powerful and promising approach for sensing-based interaction.

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Citations
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Journal ArticleDOI

Developing pervasive games in interactive spaces: the JUGUEMOS toolkit

TL;DR: JUGUEMOS, a toolkit aimed at developers to help them in the creation of pervasive games for Interactive Spaces, is presented, based on the TUIML modeling language that allows defining games easily, reducing the impact of the coding between iterations.
Proceedings Article

Constraining Movement as a Basis for DMI Design and Performance.

TL;DR: The application of a movementbased design process for digital musical instruments (DMIs) which led to the development of a prototype DMI named the Twister, and the limitations of existing representations of movement within the DMI design discourse are discussed.

Design, Implementation and Evaluation for Continuous Interaction in Image-guided Surgery

TL;DR: A model to describe the contribution factors of each variable for the continuity of the user interaction is found and it is suggested that this methodology can be applied mainly to those applications in which smooth connections and interactions are critical for the system; i.e. surgery, drivers applications or pilot simulations.

Let's Get Married: Adoption of Interactive Product Information For Bundle Purchases By Tangible User Interfaces

TL;DR: A research model for TUI-enhanced ECommerce applications that provide interactive product information in shopping situations that exhibit relative benefits compared with similar passive product information if task involvement and hedonic values are high, and prior knowledge of customers is low is described.
References
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Book

The Ecological Approach to Visual Perception

TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Journal ArticleDOI

Why a Diagram is (Sometimes) Worth Ten Thousand Words

TL;DR: This work describes systems that are informationally equivalent and that can be characterized as sentential or diagrammatic, and contrasts the computational efficiency of these representotions for solving several illustrative problems in mothematics and physics.
Proceedings Article

Personal Communications

Journal ArticleDOI

Direct Manipulation: A Step Beyond Programming Languages

TL;DR: As I talked with enthusiasts and examined the systems they used, I began to develop a model of the features that produced such delight, and the central ideas seemed to be visibility of the object of interest; rapid, reversible, incremental actions; and replacement of complex command language syntax by direct manipulation of the objects of interest.
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