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Journal ArticleDOI

Token+constraint systems for tangible interaction with digital information

TLDR
This discussion discusses the properties of the token+constraint approach; considers strengths that distinguish them from other interface approaches; and illustrates the concept with eleven past and recent supporting systems.
Abstract
We identify and present a major interaction approach for tangible user interfaces based upon systems of tokens and constraints. In these interfaces, tokens are discrete physical objects which represent digital information. Constraints are confining regions that are mapped to digital operations. These are frequently embodied as structures that mechanically channel how tokens can be manipulated, often limiting their movement to a single degree of freedom. Placing and manipulating tokens within systems of constraints can be used to invoke and control a variety of computational interpretations.We discuss the properties of the token+constraint approach; consider strengths that distinguish them from other interface approaches; and illustrate the concept with eleven past and recent supporting systems. We present some of the conceptual background supporting these interfaces, and consider them in terms of Bellotti et al.'s [2002] five questions for sensing-based interaction. We believe this discussion supports token+constraint systems as a powerful and promising approach for sensing-based interaction.

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Citations
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Proceedings ArticleDOI

The aptness of Tangible User Interfaces for explaining abstract computer network principles

TL;DR: The proposed innovate prototype targets the understanding of advanced computer networking principles by the deployment of an interactive table-top system and presents students the ability to directly interact with and visualise the protocol execution, hence augmenting their ability to understand the abstract nature of such algorithms.
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Information systems ‘in the wild’: supporting activity in the world

TL;DR: The idea of obtaining information from the environment to accomplish workplace activity in a routine way and a typology of conceptually distinct sources of information is presented, which has implications for what the authors understand information systems to be.
Book

Development of Actuated Tangible User Interfaces: New Interaction Concepts and Evaluation Methods

TL;DR: This thesis presents the development of its own actuated TUIOs, addresses multiple interaction concepts identified as research gaps in literature on actuated Tangible User Interfaces (TUIs), and highlights new research directions for integrated feature rich and multi-modal interaction.
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Egocentric interaction as a tool for designing ambient ecologies-The case of the easy ADL ecology

TL;DR: This article introduces egocentric interaction as an alternative approach, taking the human agent's body and mind as the center of reference, and shows how this interaction paradigm has influenced both the conception and implementation of the easy ADL ecology.

The effect of haptic feedback in visual-manual human-machine interaction

TL;DR: In human-machine interaction (HMI) vision is the dominant sense, followed by audition, and Haptic information - informat - is the dominate sense in HMI.
References
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Book

The Ecological Approach to Visual Perception

TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Journal ArticleDOI

Why a Diagram is (Sometimes) Worth Ten Thousand Words

TL;DR: This work describes systems that are informationally equivalent and that can be characterized as sentential or diagrammatic, and contrasts the computational efficiency of these representotions for solving several illustrative problems in mothematics and physics.
Proceedings Article

Personal Communications

Journal ArticleDOI

Direct Manipulation: A Step Beyond Programming Languages

TL;DR: As I talked with enthusiasts and examined the systems they used, I began to develop a model of the features that produced such delight, and the central ideas seemed to be visibility of the object of interest; rapid, reversible, incremental actions; and replacement of complex command language syntax by direct manipulation of the objects of interest.
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