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Journal ArticleDOI

Token+constraint systems for tangible interaction with digital information

TLDR
This discussion discusses the properties of the token+constraint approach; considers strengths that distinguish them from other interface approaches; and illustrates the concept with eleven past and recent supporting systems.
Abstract
We identify and present a major interaction approach for tangible user interfaces based upon systems of tokens and constraints. In these interfaces, tokens are discrete physical objects which represent digital information. Constraints are confining regions that are mapped to digital operations. These are frequently embodied as structures that mechanically channel how tokens can be manipulated, often limiting their movement to a single degree of freedom. Placing and manipulating tokens within systems of constraints can be used to invoke and control a variety of computational interpretations.We discuss the properties of the token+constraint approach; consider strengths that distinguish them from other interface approaches; and illustrate the concept with eleven past and recent supporting systems. We present some of the conceptual background supporting these interfaces, and consider them in terms of Bellotti et al.'s [2002] five questions for sensing-based interaction. We believe this discussion supports token+constraint systems as a powerful and promising approach for sensing-based interaction.

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Citations
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Book ChapterDOI

kommTUi – A Design Process for a Tangible Communication Technology with Seniors

TL;DR: A graphical analysis tool is introduced for comparing the conducted workshops by means of different trigger elements like tangible input, location, participants and communication to identify the atmosphere as key factor for successful research outcome when working with older adults.
Dissertation

Making tabletops useful with applications, frameworks and multi-tasking

Fernandez Julià, +1 more
TL;DR: La aparicion progresiva de tecnologia y dispositivos Tabletop baratos urge a la comunidad de investigacion en interaccion persona-ordenador a proveer los metodos necesarios para transformar estos dispositvos en herramientas realmente utiles for los usuarios.
Journal ArticleDOI

Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults

TL;DR: This work investigated whether skeuomorphic design can create a more usable online banking system for older adults, compared to the more commonplace flat design, and raised some potentially useful guidelines for the design of future skeUomorphic user interfaces for Older adults.
Book ChapterDOI

Eingebettete Interaktion — Symbiose von Mensch und Information

TL;DR: In this paper, the authors discuss implizite interaktion and the notion of greifbaren information in the context of Informatik in Rechen-and Kommunikation-stechnologien.
Book ChapterDOI

Inclusive design of ambient knowledge transfer

TL;DR: Some benefits for learners and coaches when applying major principles of Maria Montessori along the transfer process of knowledge are elaborate, which stem from learners' self control and individualised learning experiences.
References
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Book

The Ecological Approach to Visual Perception

TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Journal ArticleDOI

Why a Diagram is (Sometimes) Worth Ten Thousand Words

TL;DR: This work describes systems that are informationally equivalent and that can be characterized as sentential or diagrammatic, and contrasts the computational efficiency of these representotions for solving several illustrative problems in mothematics and physics.
Proceedings Article

Personal Communications

Journal ArticleDOI

Direct Manipulation: A Step Beyond Programming Languages

TL;DR: As I talked with enthusiasts and examined the systems they used, I began to develop a model of the features that produced such delight, and the central ideas seemed to be visibility of the object of interest; rapid, reversible, incremental actions; and replacement of complex command language syntax by direct manipulation of the objects of interest.
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