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Proceedings ArticleDOI

Wizard of Oz studies: why and how

Nils Dahlbäck, +2 more
- Vol. 6, Iss: 4, pp 193-200
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TLDR
It is concluded that empirical studies of the unique qualities of man-machine interaction as distinct from general human discourse are required for the development of user-friendly interactive systems.
Abstract
Current approaches to the development of natural language dialogue systems are discussed, and it is claimed that they do not sufficiently consider the unique qualities of man-machine interaction as distinct from general human discourse. It is concluded that empirical studies of this unique communication situation are required for the development of user-friendly interactive systems. One way of achieving this is through the use of so-called Wizard of Oz studies. The focus of the work described in the paper is on the practical execution of the studies and the methodological conclusions drawn on the basis of the authors' experience. While the focus is on natural language interfaces, the methods used and the conclusions drawn from the results obtained are of relevance also to other kinds of intelligent interfaces.

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Towards a user experience design framework for adaptive spoken dialogue in automotive contexts

TL;DR: An initial set of design principles for designing efficient, effective, coherent, and desirable adaptive spoken interaction for traffic information and navigation are presented, based on a qualitative analysis of driver interactions with an adaptive speech prototype along with driver interviews.
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Augmented transition networks (ATNs) for dialog control: A longitudinal study.

TL;DR: The evolution of the use of ATNs is examined, statistical analysis of the features of the authors' ATNs are presented, and lessons learned are discussed.
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FlavorDesigner App: Capturing Multisensory Experiences and Crafting Personalized Flavors for Cueing their Recall

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Exploring the role of the semiotic engineering in interaction co-design

TL;DR: This paper builds upon a case study to explore the interplay between the semiotic inspection method and the interaction design process laying the ground for future work in this direction.
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Design and Evaluation of a Prompting Instrument to Support Learning within the Diffusion Simulation Game.

TL;DR: It is assumed that, as the DSG is a complex strategy game, the prompts may not be sufficient support by which to help learners, and it is possible that the game requires a different type of instructional support.
References
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Journal ArticleDOI

The development of communication skills: modifications in the speech of young children as a function of listener

TL;DR: This paper found that the 4-year-old adjusted his speech with regard to the changing capacities of different-aged listeners, and the younger the 2-year old, the greater was the observed speech adjustment.
Journal ArticleDOI

Cross-linguistic differences in parsing: Restrictions on the use of the Late Closure strategy in Spanish ☆

TL;DR: The results throw doubt on the suggestion that the Late Closure strategy is favoured (in English) mainly because it is efficient in information processing terms and suggest that different languages make use of parsing strategies in an essentially arbitrary way.
Journal ArticleDOI

Simulating speech systems

TL;DR: The “Wizard of Oz” technique for simulating future interactive technology and a partial taxonomy of such simulations is reviewed and a general Wizard of Oz methodology is suggested.