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Proceedings ArticleDOI

Wizard of Oz studies: why and how

Nils Dahlbäck, +2 more
- Vol. 6, Iss: 4, pp 193-200
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TLDR
It is concluded that empirical studies of the unique qualities of man-machine interaction as distinct from general human discourse are required for the development of user-friendly interactive systems.
Abstract
Current approaches to the development of natural language dialogue systems are discussed, and it is claimed that they do not sufficiently consider the unique qualities of man-machine interaction as distinct from general human discourse. It is concluded that empirical studies of this unique communication situation are required for the development of user-friendly interactive systems. One way of achieving this is through the use of so-called Wizard of Oz studies. The focus of the work described in the paper is on the practical execution of the studies and the methodological conclusions drawn on the basis of the authors' experience. While the focus is on natural language interfaces, the methods used and the conclusions drawn from the results obtained are of relevance also to other kinds of intelligent interfaces.

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Adapting paper prototyping for designing user interfaces for multiple display environments

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Assertion-level Proof Representation with Under-Specification

TL;DR: This work aims at providing a possible solution to challenging phenomena worked out in em-pirical studies in the Dialog project at Saarland University by providing a proof representation format for human-oriented proofs at the assertion level with under-specification.
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V-Eye: A Vision-Based Navigation System for the Visually Impaired

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Book ChapterDOI

ARCHIVUS: a system for accessing the content of recorded multimodal meetings

TL;DR: In this article, a multimodal dialogue driven system, ARCHIVUS, is described that allows users to access and retrieve the content of recorded and annotated multi-modal meetings.
Proceedings ArticleDOI

Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld

TL;DR: A case study of an immersive design fiction that depicts a fictionalized reimagining of an industry partner's work practices and demonstrates a toolkit for exploring and reflecting upon the intersections between speculation, embodiment, and narrative context.
References
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Journal ArticleDOI

The development of communication skills: modifications in the speech of young children as a function of listener

TL;DR: This paper found that the 4-year-old adjusted his speech with regard to the changing capacities of different-aged listeners, and the younger the 2-year old, the greater was the observed speech adjustment.
Journal ArticleDOI

Cross-linguistic differences in parsing: Restrictions on the use of the Late Closure strategy in Spanish ☆

TL;DR: The results throw doubt on the suggestion that the Late Closure strategy is favoured (in English) mainly because it is efficient in information processing terms and suggest that different languages make use of parsing strategies in an essentially arbitrary way.
Journal ArticleDOI

Simulating speech systems

TL;DR: The “Wizard of Oz” technique for simulating future interactive technology and a partial taxonomy of such simulations is reviewed and a general Wizard of Oz methodology is suggested.