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Design Patterns: Elements of Reusable Object-Oriented Software

TLDR
The book is an introduction to the idea of design patterns in software engineering, and a catalog of twenty-three common patterns, which most experienced OOP designers will find out they've known about patterns all along.
Abstract
The book is an introduction to the idea of design patterns in software engineering, and a catalog of twenty-three common patterns. The nice thing is, most experienced OOP designers will find out they've known about patterns all along. It's just that they've never considered them as such, or tried to centralize the idea behind a given pattern so that it will be easily reusable.

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Citations
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Proceedings ArticleDOI

Design patterns in FPS levels

TL;DR: Level design patterns for first-person shooter games are presented, providing cause-effect relationships between level design elements and gameplay that allow designers to create more interesting and varied levels.
Journal ArticleDOI

jMetalPy: A Python framework for multi-objective optimization with metaheuristics

TL;DR: In this article, an object-oriented Python-based framework for multi-objective optimization with metaheuristic techniques, called jMetalPy, has been proposed, which is based on the well-known jMetal framework.
Proceedings ArticleDOI

Experimental assessment of software metrics using automated refactoring

TL;DR: This work proposes a novel experimental technique, based on search-based refactoring, to assess software metrics and to explore relationships between them, and shows how this approach can be used to reveal novel and surprising insights into the software metrics under investigation.
Journal ArticleDOI

Exception Handling Patterns for Process Modeling

TL;DR: This paper describes the exception handling patterns using three process modeling notations: UML 2.0 Activity Diagrams, BPMN, and Little-JIL and discusses the relative merits of the three notations with respect to their ability to represent these patterns.
Journal ArticleDOI

PlantGL: A Python-based geometric library for 3D plant modelling at different scales

TL;DR: PlantGL, an open-source graphic toolkit for the creation, simulation and analysis of 3D virtual plants, is presented, which makes it a powerful user-interactive platform for plant modeling in various biological application domains.
References
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Book

The Art of Computer Programming

TL;DR: The arrangement of this invention provides a strong vibration free hold-down mechanism while avoiding a large pressure drop to the flow of coolant fluid.
Book

Smalltalk-80: The Language and its Implementation

TL;DR: This book is the first detailed account of the Smalltalk-80 system and is divided into four major parts: an overview of the concepts and syntax of the programming language, a specification of the system's functionality, and an example of the design and implementation of a moderate-size application.
Book

Object Oriented Software Engineering: A Use Case Driven Approach

Ivar Jacobson
TL;DR: This chapter discusses object-oriented software engineering as a process of change, management and reuse, and some of the methods used to develop and implement object- oriented software.

Object-oriented modeling and design

TL;DR: The OMT Graphical Notation (OMT) as mentioned in this paper is a graphical notation for object-oriented languages that is based on the OMT graph diagram language (OMT).