Open AccessBook
Design Patterns: Elements of Reusable Object-Oriented Software
TLDR
The book is an introduction to the idea of design patterns in software engineering, and a catalog of twenty-three common patterns, which most experienced OOP designers will find out they've known about patterns all along.Abstract:
The book is an introduction to the idea of design patterns in software engineering, and a catalog of twenty-three common patterns. The nice thing is, most experienced OOP designers will find out they've known about patterns all along. It's just that they've never considered them as such, or tried to centralize the idea behind a given pattern so that it will be easily reusable.read more
Citations
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Journal ArticleDOI
Introducing mothur: Open-Source, Platform-Independent, Community-Supported Software for Describing and Comparing Microbial Communities
Patrick D. Schloss,Patrick D. Schloss,Sarah L. Westcott,Sarah L. Westcott,Thomas Ryabin,Justine R. Hall,Martin Hartmann,Emily B. Hollister,Ryan A. Lesniewski,Brian B. Oakley,Donovan H. Parks,Courtney J. Robinson,Jason W. Sahl,Blaz Stres,Gerhard G. Thallinger,David J. Van Horn,Carolyn F. Weber +16 more
TL;DR: M mothur is used as a case study to trim, screen, and align sequences; calculate distances; assign sequences to operational taxonomic units; and describe the α and β diversity of eight marine samples previously characterized by pyrosequencing of 16S rRNA gene fragments.
Book
Refactoring: Improving the Design of Existing Code
TL;DR: Almost every expert in Object-Oriented Development stresses the importance of iterative development, but how do you add function to the existing code base while still preserving its design integrity?
Journal ArticleDOI
Aspect-oriented programming
TL;DR: This work proposes to use aspect-orientation to automate the calculation of statistics for database optimization and shows how nicely the update functionality can be modularized in an aspect and how easy it is to specify the exact places and the time when statistics updates should be performed to speed up complex queries.
The unified modelling language reference manual
TL;DR: The Unified Modeling Language Reference Manual as discussed by the authors provides an excellent real-world guide to working with UML, from structured design methods of the '60s and '70s to the competing object-oriented design standards that were unified to create UML.
Journal ArticleDOI
Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences
TL;DR: Galaxy Pages are interactive, web-based documents that provide users with a medium to communicate a complete computational analysis and provide support for capturing the context and intent of computational methods.
References
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Book
Graphics Gems II
TL;DR: From the Publisher: Like its predecessor, Graphics Gems II is written by professional graphics programmers and is immediately helpful in writing programs that are clean, fast, and elegant.
Journal ArticleDOI
Unidraw: a framework for building domain-specific graphical editors
John Vlissides,Mark A. Linton +1 more
TL;DR: Unidraw as mentioned in this paper is a framework for creating graphical editors in domains such as technical and artistic drawing, music composition, and circuit design, which simplifies the construction of these editors by proving programming abstractions that are common across domains.
Proceedings ArticleDOI
ET++—an object oriented application framework in C++
TL;DR: The paper describes the graphic model and its underlying abstract window system interface, shows composite objects as a substrate for declarative layout specification of complex dialogs, and presents a model for editable text allowing the integration of arbitrary interaction objects.
Book
Object-oriented system development
TL;DR: The Grady Experience: From Analysis to Design, From Design to Implementation, and Beyond, a guide to the OO Analysis Process and its applications in C++.
Journal ArticleDOI
Designing and implementing Choices: an object-oriented system in C++
TL;DR: The experiences in constructing Choices are described and a design methodology that extends existing design approaches by explicitly encouraging specialization, as well as design and code reuse is described.