Journal ArticleDOI
Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
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TLDR
Preliminary results are presented indicating that the BCI interaction is interesting but very tiring and imprecise, and may be better suited as an optional and complementary modality to other interaction techniques.Abstract:
This paper evaluates the usability and efficiency of three multimodal combinations of brain-computer interface (BCI) and eye tracking in the context of a simple puzzle game involving tile selection and rotations using affordable consumer-grade hardware. It presents preliminary results indicating that the BCI interaction is interesting but very tiring and imprecise, and may be better suited as an optional and complementary modality to other interaction techniques.read more
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Journal ArticleDOI
Consumer-grade EEG devices: are they usable for control tasks?
TL;DR: The Emotiv EPOC device may be more suitable for control tasks using the attention/meditation level or eye blinking than the Neurosky MindWave device, which exhibits high variability and non-normality of attention and meditation data.
Journal ArticleDOI
EEG-based BCI and video games: a progress report
TL;DR: The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application.
Reference EntryDOI
Electroencephalography (EEG)-Based Brain–Computer Interfaces
TL;DR: An accessible and up-to-date overview of EEG-based BCI, with a main focus on its engineering aspects, and introduces some basic neuroscience background.
Journal ArticleDOI
A systematic review of hybrid brain-computer interfaces: Taxonomy and usability perspectives.
TL;DR: This paper systematically reviewed and analyzed the current state-of-the-art hybrid BCI studies, and proposed a systematic taxonomy for classifying the types of hybrid BCIs with multiple taxonomic criteria, and exhaustively reviewed recent literature on usability of BCIs.
Journal ArticleDOI
Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review
TL;DR: The search shows that although many games were created with simplified controls for research purposes, there was an increasing number of more user-friendly BCI games, especially for entertainment, and the most predominant control signals were the attention and meditation, followed by motor imagery and emotion recognition, being mainly captured by NeuroSky and Emotiv EEG devices.
References
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Journal ArticleDOI
Openvibe: An open-source software platform to design, test, and use brain--computer interfaces in real and virtual environments
Yann Renard,Fabien Lotte,Guillaume Gibert,Marco Congedo,Emmanuel Maby,Vincent Delannoy,Olivier F. Bertrand,Anatole Lécuyer +7 more
TL;DR: The OpenViBE software platform is described which enables researchers to design, test, and use braincomputer interfaces (BCIs) and its suitability for the design of VR applications controlled with a BCI is shown.
Journal ArticleDOI
Brain-computer interfaces based on the steady-state visual-evoked response
TL;DR: The Air Force Research Laboratory has implemented and evaluated two brain-computer interfaces that translate the steady-state visual evoked response into a control signal for operating a physical device or computer program.
Proceedings ArticleDOI
What you look at is what you get: eye movement-based interaction techniques
TL;DR: Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium are discussed and the first eye movement-based interaction techniques that are devised and implemented in the laboratory are described.
Proceedings ArticleDOI
VRPN: a device-independent, network-transparent VR peripheral system
TL;DR: The Virtual-Reality Peripheral Network system provides a device-independent and network-transparent interface to virtual-reality peripherals and integrates a wide range of known advanced techniques into a publicly-available system.
Book ChapterDOI
Four Easy Pieces for Assessing the Usability of Multimodal Interaction: The Care Properties
TL;DR: This work provides a formal definition of the CARE properties and uses the notion of compatibility to show how the system CARE properties interact with user CARE-like properties in the design of a system.