Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
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Journal ArticleDOI
Exploring Parents' Conceptions of Augmented Reality Learning and Approaches to Learning by Augmented Reality with Their Children
TL;DR: In this article, the authors discuss the role of parents in children's learning, what issues parents consider and how they behave when learning with their children when confronted with the emerging augmentation paradigm.
Journal ArticleDOI
Tablets in Education. Results from the Initiative ETiE, for Teaching Plants to Primary School Students.
TL;DR: The study examined the learning outcomes from the use of tablets and an application as content delivery methods for teaching plants’ parts, reproduction types and organs, photosynthesis, and respiration, and found that students in the third group outperformedStudents in the other two groups.
Journal Article
Chinese Character Composition Game with the Augment Paper.
TL;DR: The design of a digital Chinese character composition game with the paper-interface named as ARC (Augmented Reality-based Chinese Characters) and its implementation in a Singapore primary school and the results of a quasi-experiment indicate that ARC is an effective system for improving Chinese character learning performance and collaborative learning quality.
Journal ArticleDOI
Experiencias formativas de uso didáctico de la realidad aumentada con alumnado del grado de educación primaria en la universidad de Málaga
TL;DR: The authors describe experiencias innovadoras universitarias orientadas hacia the formacion in el uso didactico de la realidad aumentada de two grupos de estudiantes del Grado de Educación Primaria de la Universidad de Malaga.
Book ChapterDOI
Augmented reality in education : current status and advancement of the field
TL;DR: This chapter looks at the current status of AR in education from different points of view: widely available technologies, types of AR learning experiences for education, capabilities for authoring AR, suitable audiences and topics, and the status of research in education.
References
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Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
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Mind in Society: The Development of Higher Psychological Processes
TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.