Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
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Journal ArticleDOI
Role of E-Service Quality (E-SQ) on Customers’ Online Buying Intention: An Extended Theory of Planned Behavior
TL;DR: In this paper , the effect of customers' perceived e-service quality on their online purchase intention was examined, as an extension of the Theory of Planned Behavior (TPB), and the results revealed that judgments related to online websites have a strong positive relationship with the key features of E-SQ (e.g., reliability, responsiveness, personalisation, convenience, trust, and ease of navigation).
Social networks and cooperative learning in a MOOC
Carlos Manuel Castaño Garrido,Inmaculada Maiz Olazabalaga,Urtza Garay Ruiz,Euskal Herriko Unibertsitatea +3 more
TL;DR: In this article, the authors present the results of a research project carried out at the University of the Basque Country, which focused in cooperative learning and the intensive use of social networks in a MOOC.
Acceptance of GPS-based Augmented Reality Tourism Applications
Timothy Jung,M Kim,MC tom Dieck +2 more
TL;DR: In this article, the authors used an extended technology acceptance model to test tourists' acceptance of GPS-based augmented reality application at a themepark in Jeju Island, South Korea.
Book ChapterDOI
Improving the Use of Virtual Worlds in Education Through Learning Analytics: A State of Art
TL;DR: This review explores and describes academic contributions focused on the application of Learning Analytics to improve Virtual Worlds in Education from three perspectives: Personalized Learning, Adaptive Learning and Educational Intervention.
Journal ArticleDOI
Augmented reality for virtual training in the construction industry
TL;DR: In this paper , an AR app was developed that addresses the teaching of safety elements on scaffolding, and they collected data from Chilean construction companies using the Technology Acceptance Model (TAM) through the structural equation method.
References
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Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
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Mind in Society: The Development of Higher Psychological Processes
TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.