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Journal ArticleDOI

Evaluation of learners' attitude toward learning in ARIES augmented reality environments

Rafał Wojciechowski, +1 more
- 01 Oct 2013 - 
- Vol. 68, Iss: 68, pp 570-585
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.
Abstract
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.

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Citations
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Social networks and cooperative learning in a MOOC

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Acceptance of GPS-based Augmented Reality Tourism Applications

TL;DR: In this article, the authors used an extended technology acceptance model to test tourists' acceptance of GPS-based augmented reality application at a themepark in Jeju Island, South Korea.
Book ChapterDOI

Improving the Use of Virtual Worlds in Education Through Learning Analytics: A State of Art

TL;DR: This review explores and describes academic contributions focused on the application of Learning Analytics to improve Virtual Worlds in Education from three perspectives: Personalized Learning, Adaptive Learning and Educational Intervention.
Journal ArticleDOI

Augmented reality for virtual training in the construction industry

TL;DR: In this paper , an AR app was developed that addresses the teaching of safety elements on scaffolding, and they collected data from Chilean construction companies using the Technology Acceptance Model (TAM) through the structural equation method.
References
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Book

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TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.

Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book

Mind in Society: The Development of Higher Psychological Processes

TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.
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