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Journal ArticleDOI

Evaluation of learners' attitude toward learning in ARIES augmented reality environments

Rafał Wojciechowski, +1 more
- 01 Oct 2013 - 
- Vol. 68, Iss: 68, pp 570-585
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.
Abstract
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.

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Citations
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WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers

TL;DR: In this article , an AR learning resource authoring tool called WebART was designed and developed to help teachers with no prior programming experience create and share AR learning resources, which collected feedback and opinions on WebART from 51 K-12 teachers through questionnaires and interviews.
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An Empirical Investigation of ERP System Self-Efficacy Beliefs: Examining the Effects of ERP System Characteristics

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Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors

TL;DR: In this article , the authors evaluated users' attitudes towards using AR for learning complex tasks and found that participants showed a high level of acceptance for AR in education and higher learning contexts, which contributed to a deeper understanding of how AR is accepted in complex learning environments.
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Applying Activity System-Based Process Model in Augmented Reality-Based Learning for Natural Science Course in Elementary School

TL;DR: In this article , a user-centered Activity System-Based Process Model (ASPM) and integration of augmented reality (AR) into blended learning to implement the Augmented Reality-Based Blended Learning (ARBL) system is presented.
Journal ArticleDOI

An Examination of Pre-School Children's Interaction Levels and Motivation in Learning English with AR-Supported Educational Toys

TL;DR: In this article , the authors examined the interaction of children in the English learning process with AR-supported educational toys and the factors affecting their motivation were revealed, and the results related to motivation showed that there are many factors positively or negatively affecting preschool children's motivation in terms of attention, relevance, confidence, and satisfaction themes in the process of learning English vocabulary with augmented materials.
References
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Book

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Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
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