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Journal ArticleDOI

Evaluation of learners' attitude toward learning in ARIES augmented reality environments

Rafał Wojciechowski, +1 more
- 01 Oct 2013 - 
- Vol. 68, Iss: 68, pp 570-585
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.
Abstract
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.

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Citations
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Journal ArticleDOI

The effects of augmented reality on students' academic achievement and motivation in a biology course

TL;DR: It was found that the motivation of theStudents in the experimental group increased more than that of the students in the control group, however, no significant difference was found between the academic achievement scores of the groups.
Journal Article

Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School

TL;DR: In this article, a 3D immersive computer-based physics educational application that teaches water cycle in nature and precipitation formation concepts through virtual reality and experimental virtual laboratory simulations was designed and developed as part of European Horizon 2020 NEWTON Project.
Journal ArticleDOI

Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study

TL;DR: It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR- based simulation activities.
Proceedings ArticleDOI

An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study

TL;DR: Results show that the AR environment is particularly suitable for astronomy learning compared to the physical one, and only AR users have developed scientific conceptions of the explored astronomical phenomena and learnings have been significantly improved.
Book ChapterDOI

Google Glass Augmented Reality: Generic Learning Outcomes for Art Galleries

TL;DR: Assessment of how Google Glass enhances visitors’ learning outcomes within the art gallery environment revealed that Google Glass helps visitors to see connections and enhance the knowledge and understanding of paintings.
References
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Book

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TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.

Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book

Mind in Society: The Development of Higher Psychological Processes

TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.
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