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Journal ArticleDOI

Evaluation of learners' attitude toward learning in ARIES augmented reality environments

Rafał Wojciechowski, +1 more
- 01 Oct 2013 - 
- Vol. 68, Iss: 68, pp 570-585
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.
Abstract
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.

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Citations
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Journal ArticleDOI

Advantages and challenges associated with augmented reality for education: A systematic review of the literature

TL;DR: In this article, a systematic review of the literature on augmented reality (AR) used in educational settings is presented, considering factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational setting.
Journal Article

Augmented Reality Trends in Education: A Systematic Review of Research and Applications.

TL;DR: A systematic review of literature on augmented reality in educational settings considering the factors mentioned before is presented in this article, where 32 studies published between 2003 and 2013 in 6 indexed journals were analyzed.
Journal ArticleDOI

The impact of virtual, augmented and mixed reality technologies on the customer experience

TL;DR: A new taxonomy of technologies is proposed, namely the “EPI Cube”, which allows academics and managers to classify all technologies, current and potential, which might support or empower customer experiences, but can also produce new experiences along the customer journey.

Beyond the Usefulness and Ease of Use : Extending the TAM for a World - Wide - Web Context

Ji-Won Moon, +1 more
TL;DR: This study introduces playfulness as a new factor that reflects the user’s intrinsic belief in WWW acceptance and extends and empirically validate the Technology Acceptance Model (TAM) for the WWW context.
Journal ArticleDOI

A case study of Augmented Reality simulation system application in a chemistry course

TL;DR: This study targeted "the composition of substances" segment of junior high school chemistry classes and involved the design and development of a set of inquiry-based Augmented Reality learning tools, concluding that the AR tool has a significant supplemental learning effect as a computer-assisted learning tool.
References
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Journal ArticleDOI

Hands-on experiences of undergraduate students in Automatics and Robotics using a virtual and remote laboratory

TL;DR: An experience teaching based on a blended-learning method using as experimentation tool a virtual and remote robotic laboratory called RobUALab is presented, which is also described in the paper, in Automatics and Robotics subjects of the Computer Science degree at the University of Alicante.
Journal ArticleDOI

A review of: “Virtual Reality Technology” Grigore Burdea and Philippe Coiffet John Wiley & Sons, Inc., 1994

Mark Lehto
- 01 Jun 1996 - 
TL;DR: Burdea and Coiffet as mentioned in this paper reviewed virtual reality technology and gave a good review of Burdea et al.'s work, including a review of virtual reality games.
Journal ArticleDOI

Empirical evaluation of the revised end user computing acceptance model

TL;DR: The results demonstrate that the model explains 56% of the variance, which contributes to an expanded understanding of the factors that promote EUC acceptance.
Book

The Young Child as Scientist: A Constructivist Approach to Early Childhood Science Education

Christine Chaille, +1 more
TL;DR: In this article, a Constructivist Curriculum Model for Science is presented, and the role of the teacher as a theory builder is discussed, as well as how to make a constructivist learning environment.
Journal ArticleDOI

Effects of interface style on user perceptions and behavioral intention to use computer systems

TL;DR: This study examines the influence of two interface styles (menu- and command-based) on the perceived ease of use, perceived usefulness, and behavioral intention of the user to use the system to show that perceptions of the menu-based interface were more favorable than perceptions ofThe command- based interface.
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