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Journal ArticleDOI

Evaluation of learners' attitude toward learning in ARIES augmented reality environments

Rafał Wojciechowski, +1 more
- 01 Oct 2013 - 
- Vol. 68, Iss: 68, pp 570-585
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.
Abstract
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.

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Citations
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Journal ArticleDOI

Augmented reality learning environment to aid engineering students in performing practical laboratory experiments in electronics engineering

TL;DR: In this article , the authors developed an augmented reality-based learning experience to teach students about electronics engineering concepts and determine the impact of AR intervention on students' academic achievement levels, learning attitudes toward the subject, and individual attitudes toward AR technology.
Book ChapterDOI

A Study on Female Students’ Attitude Towards the Use of Augmented Reality to Learn Atoms and Molecules Reactions in Palestinian Schools

TL;DR: This work investigates the students’ attitude towards the use of a mobile AR application for learning atoms and molecules reactions on female students as in general female students show less interest in science and technology than male students, and concludes that the female students had a positive attitude toward theUse of this AR application in their learning process.
Book ChapterDOI

Integrating Motion-Capture Augmented Reality Technology as an Interactive Program for Children

TL;DR: The results show the Scratch-base free support system could be allowed the participants some clues, so they could have the motivation to do physical activities by themselves, and have a significant achievement via free Sc scratch-base augmented reality instead of traditional activities.
Proceedings ArticleDOI

Flipping MIS Classroom by Peers: Gateway to Student's Engagement Intention

TL;DR: There were significant differences among students' perceived usefulness and intention before and after applying the flipped activities, and key factors of success student presentations were guided.
References
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Book

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TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.

Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book

Mind in Society: The Development of Higher Psychological Processes

TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.
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