Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
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Journal ArticleDOI
The Development of Mobile Augmented Reality: 3-Dimensional Video
TL;DR: In this paper , the authors describe the development process of MAR through the AREM model, which aimed to exhibit the systematic guidelines in producing a practicable mobile augmented reality (MAR) system.
Journal ArticleDOI
The Effects of Mobile AR-based Biology Learning Experience on Students’ Motivation, Self‐Efficacy, and Attitudes in Online Learning
Tahsin Ciloglu,Ahmet Berk Ustun +1 more
TL;DR: In this article , the authors evaluated the usefulness of mobile AR applications using a quasi-experimental pretest-posttest approach to enhance online biology learning with mobile augmented reality (AR) applications and assess the impact of AR applications on students' motivation, self-efficacy, and attitudes toward biology learning.
Journal ArticleDOI
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education
TL;DR: In this paper , a didactic proposal in geometry focused on STEM disciplines is presented, which combines tools such as AR, VR, manipulative materials, and social networks, with techniques such as m-learning, cooperative learning, and flipped learning, which make methodological transformation possible.
DissertationDOI
Virtual worlds for education: methodology, interaction and evaluation
TL;DR: This paper is intended to serve as a “roadmap” for future generations of writers to consider how to improve the quality of their work and inspire future generations to write.
References
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Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book
Mind in Society: The Development of Higher Psychological Processes
TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.