Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
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Preliminary results of the impact of 3D-visualization resources in the area of graphic expression on the motivation of university students
Journal ArticleDOI
The Feasibility of Implementing Augmented Reality Technology for Delivering Library Services: A Case Study at the University of Bahrain
TL;DR: Investigation of the researchers’ behavioral intention to use mobile AR technology to access special library services revealed that AR technology was accepted by UOB library users in receiving through their mobile an instant and frequent information of the two important tested library services.
Journal ArticleDOI
From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours
TL;DR: This article proposed a motivational AR-based learning approach to support students in learning to write, which not only provides an authentic learning environment, but also aims to motivate students' active writing.
Journal ArticleDOI
3D Map Experience for Youth with Virtual/Augmented Reality Applications
TL;DR: Insanlar tarafindan tarih oncesinden magara duvarlarina cizilen haritalar gunumuzde sanal/arttirilmis gerceklik (VR/AR) uygulamalariyla yapilarak kullanilmaktadirlar as mentioned in this paper.
References
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Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
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