Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
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Journal ArticleDOI
Evaluation of Augmented Reality Applications in Instructional Technologies and Material Design Course according to Student Views
TL;DR: Araştırmada pedagojik formasyon derslerinden biri olan “Öğretim Teknolojileri ve Materyal Tasarımı” dersi içerisinde yer alan bazı konuların artırılmış gerçeklik teknolojisi ile öğretilmesinin this paper .
Book ChapterDOI
Factors Affecting Memory Retention in K-12 Students for the Development of AR-Based Learning Application
Journal ArticleDOI
Primary Education and Augmented Reality. Other Form to Learn
TL;DR: In this article , mathematical formulae have been encoded as MathML and are displayed in this HTML version using MathJax in order to improve their display, but this feature requires Javascript.
Peer Review
The Extent of the Ability of Augmented Reality Technology in Improving Education in Kingdom of Saudi Arabia
TL;DR: In this article , the authors investigated the impact of augmented reality technology in education in the classroom and educate students about healthy nutrition, survey and interviews were conducted among teachers, students, and health advisers to determine the extent of impact AR technology on education in classroom and health awareness.
Journal ArticleDOI
The use of immersive technologies in distance education: A systematic review
Zeynep Turan,Sinem Karabey +1 more
TL;DR: In this article , the authors conducted a systematic review that includes studies on the use of immersive technologies in distance education and found that the increase in academic performance and motivation was one of the most reported advantages of such technologies.
References
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Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book
Mind in Society: The Development of Higher Psychological Processes
TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.