Journal ArticleDOI
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
TLDR
According to this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments, however, perceived enjoyment played a dominant role in determining the actual intention to use them.Abstract:
The ARIES system for creating and presenting 3D image-based augmented reality learning environments is presented. To evaluate the attitude of learners toward learning in ARIES augmented reality environments, a questionnaire was designed based on Technology Acceptance Model (TAM) enhanced with perceived enjoyment and interface style constructs. For empirical study, a scenario of a chemistry experimental lesson was developed. The study involved students of the second grade of lower secondary school. As follows from this study, perceived usefulness and enjoyment had a comparable effect on the attitude toward using augmented reality environments. However, perceived enjoyment played a dominant role in determining the actual intention to use them. The interface style based on physical markers had significant impact on perceived ease of use. Interface style and perceived ease of use had a weak influence on perceived enjoyment. In contrast, these two constructs had a significantly stronger influence on perceived usefulness.read more
Citations
More filters
Journal ArticleDOI
Educational magic toys developed with augmented reality technology for early childhood education
TL;DR: Teachers' and children's opinions on EMT are revealed, to determine children's behavioral patterns and their cognitive attainment, and the relationship between them while playing EMT, and a new educational AR application was revealed.
Journal ArticleDOI
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
TL;DR: It was found that mobile applications and marker-based materials on paper have been the most-favored types of materials for AR because these type of materials are easy to use and they can be developed easily and practically.
Journal ArticleDOI
Meta-analysis of the impact of Augmented Reality on students’ learning gains
Juan Garzón,Juan Acevedo +1 more
TL;DR: In this paper, the authors conducted a meta-analysis of 64 quantitative research papers published between 2010 and 2018 in major journals to analyze the impact of AR on students' learning gains and analyzed the influence of moderating variables such as control treatment, learning environment, learner type, and domain subject on the learning gains.
Journal ArticleDOI
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
Dilara Sahin,Rabia Meryem Yilmaz +1 more
TL;DR: Students in the experimental group were found to have higher levels of achievement and more positive attitudes towards the course than those in the control group, and they wanted to continue using AR applications in the future.
Journal ArticleDOI
The educational possibilities of Augmented Reality
TL;DR: In this article, the authors present various elements that play an essential role when it comes to the incorporation of Augmented Reality into teaching, stressing the fact that this incorporation should not entail a technological problem but an educational and didactic issue.
References
More filters
Book
Situated Learning: Legitimate Peripheral Participation
Jeanne Lave,Etienne Wenger +1 more
TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Perceived Usefulness, Perceived Ease of Use, and User
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI
Perceived usefulness, perceived ease of use, and user acceptance of information technology
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book
Mind in Society: The Development of Higher Psychological Processes
TL;DR: In this paper, Cole and Scribner discuss the role of play in children's development and play as a tool and symbol in the development of perception and attention in a prehistory of written language.