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Journal ArticleDOI

Perceptual and Bitrate-Scalable Coding of Haptic Surface Texture Signals

TLDR
This paper presents first-time empirical evidence for masking in the perception of wideband vibrotactile signals, and presents a bitrate scalable haptic texture codec, which incorporates the masking model and describes its subjective and objective performance evaluation.
Abstract
Applications involving indirect interpersonal communication, such as collaborative design/assembly/exploration of physical objects, can benefit strongly from the transmission of contact-based haptic media, in addition to the more traditional audiovisual media. Inclusion of haptic media has been shown to improve immersiveness, task performance, and the overall experience of task execution. While several decades of research have been dedicated to the acquisition, processing, coding, and display of audio and video streams, similar aspects for haptic streams have been addressed only recently. Simultaneous masking is a perceptual phenomenon widely exploited in the compression of audio data. In the first part of this paper, to the best of our knowledge, we present first-time empirical evidence for masking in the perception of wideband vibrotactile signals. Our results show that this phenomenon for haptics is very similar to its auditory analog. Signals closer in frequency to a powerful masker ( 25 dB above detection threshold) are masked more strongly (peak threshold-shifts of up to 28 dB) than those away from the masker (threshold-shifts of 15–20 dB). The masking curves approximately follow the masker's spectral profile. In the second part of this paper, we present a bitrate scalable haptic texture codec, which incorporates the masking model and describe its subjective and objective performance evaluation. Experiments show that we can drive down the codec output bitrate to a very low value of 2.3 kbps, without the subjects being able to reliable discriminate between the codec input and distorted output texture signals.

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Citations
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Journal ArticleDOI

5G-Enabled Tactile Internet

TL;DR: The paper outlines the key technical requirements and architectural approaches for the Tactile Internet, pertaining to wireless access protocols, radio resource management aspects, next generation core networking capabilities, edge-cloud, and edge-AI capabilities.
Journal ArticleDOI

Toward Haptic Communications Over the 5G Tactile Internet

TL;DR: This survey focuses on how the fifth generation of mobile networks will allow haptic applications to take life, in combination with the haptic data communication protocols, bilateral teleoperation control schemes and hapticData processing needed.
Journal ArticleDOI

Haptic Codecs for the Tactile Internet

TL;DR: In this article, the authors present the fundamentals and state of the art in haptic codec design for the Tactile Internet and discuss how limitations of the human haptic perception system can be exploited for efficient perceptual coding of kinesthetic and tactile information.
Journal ArticleDOI

Challenges in Haptic Communications Over the Tactile Internet

TL;DR: A summary of the requirements for haptic communications is offered, followed by an overview of challenges in realizing the Tactile Internet, and possible solutions to these challenges are proposed and discussed.
Journal ArticleDOI

Adaptive 5G Low-Latency Communication for Tactile InternEt Services

TL;DR: The tactile internet will enable a new range of capabilities to enable immersive remote operations and interactions with a physical world, as it will provide necessary capabilities for the demanding communication needs in terms of reliability and low latency, for operators or teleoperated systems that are connected wirelessly.
References
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Optimizing digital speech coders by exploiting masking properties of the human ear

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