scispace - formally typeset
Open AccessBook

Unit Operations: An Approach to Videogame Criticism

Ian Bogost
TLDR
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames and argues for the possibility of real collaboration between the humanities and information technology.
Abstract
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium -- from videogames to poetry, literature, cinema, or art -- can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

read more

Citations
More filters
Book ChapterDOI

Ambient Media Making, Auto-Documentary, and Affect

TL;DR: A variety of emerging apps and platforms that constitute new forms of vernacular nonfiction create informal media trails as part of the authors' mediated everyday and provide a model for a yet to be realised mode of "auto-documentary" that aggregates events through what are described as automatic and ambient media machines.

Immersive, interactive virtual worlds : an investigation into the relationship between design and

Kelly Kenny
TL;DR: This project invesigates how the concepts of immersion and interactivity as the authors know them are not adequate to discuss to player experience in today’s massively multiplayer online role-playing games.
Book ChapterDOI

Introduction: Videogames as Performances

TL;DR: The approach to performativity taken by the book as mentioned in this paper is distinguished from other significant traditions and texts in the academic study of games, and the central contribution (a comparative methodology for analyzing videogame performances) is outlined along with the interdisciplinary engagements of the text.

Michezo Video: Nairobi’s gamers and the developers who are promoting local contentMichezo Vidéo: Les joueurs et les développeurs de Nairobi promouvant le contenu local

Paula Callus, +1 more
TL;DR: In this article, the authors examine the particular design strategies employed by young producers of creative digital content for games and the current networks of practice, play and support unfolding around these new gaming technologies.
References
More filters
Journal ArticleDOI

The Strength of Weak Ties

TL;DR: In this paper, it is argued that the degree of overlap of two individuals' friendship networks varies directly with the strength of their tie to one another, and the impact of this principle on diffusion of influence and information, mobility opportunity, and community organization is explored.
Journal ArticleDOI

Handbook of Qualitative Research

TL;DR: The discipline and practice of qualitative research have been extensively studied in the literature as discussed by the authors, including the work of Denzin and Denzin, and their history in sociology and anthropology, as well as the role of women in qualitative research.
Book

Being and Time

TL;DR: In this paper, the authors present an interpretation of Dasein in terms of temporality, and the Explication of Time as the Transcendental Horizon for the Question of Being.
Book

The Practice of Everyday Life

TL;DR: In this paper, the authors present a very different view of the arts of practice in a very diverse culture, focusing on the use of ordinary language and making do in the art of practice.
Book

The postmodern condition : a report on knowledge

TL;DR: In this article, the status of science, technology, and the arts, the significance of technocracy, and how the flow of information is controlled in the Western world are discussed.