scispace - formally typeset
Open AccessBook

Unit Operations: An Approach to Videogame Criticism

Ian Bogost
TLDR
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames and argues for the possibility of real collaboration between the humanities and information technology.
Abstract
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium -- from videogames to poetry, literature, cinema, or art -- can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

read more

Citations
More filters
Proceedings ArticleDOI

Unraveling the mortal coil: death and stories of play

TL;DR: This paper untangle the various ways that players use this term 'death' in their own accounts of play, using one hundred player stories drawn from the Skyrim user community as a test case.
Proceedings Article

Set theory ontology as an approach to gaming’s composite form

TL;DR: This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames by examining the arrangements of material, symbolic and computational capacities in Pokemon Go.
Book

チャーリーズエンジェル = Charlie's Angels

TL;DR: A novelization of the classic TV series from Columbia Pictures is presented in this article, where three angels join the ever-elusive Charlie and Bosley for an all-new adventure solving the kidnapping of a quirky computer whiz.
Journal ArticleDOI

Review Article: The paratextual pleasures of reading about playing video games:

TL;DR: Ian Bogost, Persuasive Games: The Expressive Power of Videogames.
Book ChapterDOI

Introduction: Histories and Industries of Gameplay

TL;DR: In 2016, China, Japan, South Korea, and Taiwan collectively generated more than 40% of the global games market revenues as mentioned in this paper, making them a driving force in the global video game industry.
References
More filters
Journal ArticleDOI

The Strength of Weak Ties

TL;DR: In this paper, it is argued that the degree of overlap of two individuals' friendship networks varies directly with the strength of their tie to one another, and the impact of this principle on diffusion of influence and information, mobility opportunity, and community organization is explored.
Journal ArticleDOI

Handbook of Qualitative Research

TL;DR: The discipline and practice of qualitative research have been extensively studied in the literature as discussed by the authors, including the work of Denzin and Denzin, and their history in sociology and anthropology, as well as the role of women in qualitative research.
Book

Being and Time

TL;DR: In this paper, the authors present an interpretation of Dasein in terms of temporality, and the Explication of Time as the Transcendental Horizon for the Question of Being.
Book

The Practice of Everyday Life

TL;DR: In this paper, the authors present a very different view of the arts of practice in a very diverse culture, focusing on the use of ordinary language and making do in the art of practice.
Book

The postmodern condition : a report on knowledge

TL;DR: In this article, the status of science, technology, and the arts, the significance of technocracy, and how the flow of information is controlled in the Western world are discussed.