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Journal ArticleDOI

Neuronlike adaptive elements that can solve difficult learning control problems

TLDR
In this article, a system consisting of two neuron-like adaptive elements can solve a difficult learning control problem, where the task is to balance a pole that is hinged to a movable cart by applying forces to the cart base.
Abstract
It is shown how a system consisting of two neuronlike adaptive elements can solve a difficult learning control problem. The task is to balance a pole that is hinged to a movable cart by applying forces to the cart's base. It is argued that the learning problems faced by adaptive elements that are components of adaptive networks are at least as difficult as this version of the pole-balancing problem. The learning system consists of a single associative search element (ASE) and a single adaptive critic element (ACE). In the course of learning to balance the pole, the ASE constructs associations between input and output by searching under the influence of reinforcement feedback, and the ACE constructs a more informative evaluation function than reinforcement feedback alone can provide. The differences between this approach and other attempts to solve problems using neurolike elements are discussed, as is the relation of this work to classical and instrumental conditioning in animal learning studies and its possible implications for research in the neurosciences.

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Citations
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Journal ArticleDOI

New techniques for genetic development of a class of fuzzy controllers

TL;DR: Three novel techniques for enhancing the power of a genetic algorithm (GA) used to design fuzzy systems are presented: a new context-dependent coding technique, a simple chromosome reordering operator to maximize efficiency, and the coevolution of controller set tests to force competence in all areas of state space.

TITLE A Hybrid Discrete Event Dynamic Systems Approach to Robot Control

M. Huber, +1 more
TL;DR: This paper presents a hybrid DEDS approach to the control of such systems which allows for reactivity in the continuous domain and for the automatic generation of the control strategy in the discrete framework, thus drastically reducing the amount of system specification required from the designer.
Journal ArticleDOI

Acquiring state from control dynamics to learn grasping policies for robot hands

TL;DR: This paper will show how control decisions can be made by estimating patterns of membership in a family of prototypical dynamic models, and illustrate how a grasping policy can be acquired that is incrementally optimal for several objects using the Salisbury hand with tactile sensor feedback.

Humanoid Oculomotor Control Based on Concepts of Computational Neuroscience

TL;DR: Control circuits to realize three of the most basic oculomotor behaviors - the vestibulo-ocular and optokinetic reflex (VOR-OKR) for gaze stabilization, smooth pursuit for tracking moving objects, and saccades for overt visual attention are suggested.
Journal ArticleDOI

Learning obstacle avoidance with an operant behavior model

TL;DR: This work studies the controlling of a vehicle in an avoidance task by a previously developed operant learning model (a form of animal learning) in an environment in which a mobile robot with proximity sensors has to minimize the punishment for colliding against obstacles.
References
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Journal ArticleDOI

Receptive fields, binocular interaction and functional architecture in the cat's visual cortex

TL;DR: This method is used to examine receptive fields of a more complex type and to make additional observations on binocular interaction and this approach is necessary in order to understand the behaviour of individual cells, but it fails to deal with the problem of the relationship of one cell to its neighbours.
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A Theory of Cerebellar Cortex

TL;DR: A detailed theory of cerebellar cortex is proposed whose consequence is that the cerebellum learns to perform motor skills and two forms of input—output relation are described, both consistent with the cortical theory.
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Receptive fields and functional architecture in two nonstriate visual areas (18 and 19) of the cat.

TL;DR: To UNDERSTAND VISION in physiological terms represents a formidable problem for the biologist, and one approach is to stimulate the retina with patterns of light while recording from single cells or fibers at various points along the visual pathway.
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Toward a modern theory of adaptive networks: Expectation and prediction.

TL;DR: The adaptive element presented learns to increase its response rate in anticipation of increased stimulation, producing a conditioned response before the occurrence of the unconditioned stimulus, and is in strong agreement with the behavioral data regarding the effects of stimulus context.
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Steps toward Artificial Intelligence

TL;DR: The problems of heuristic programming can be divided into five main areas: Search, Pattern-Recognition, Learning, Planning, and Induction as discussed by the authors, and the most successful heuristic (problem-solving) programs constructed to date.