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Journal ArticleDOI

Neuronlike adaptive elements that can solve difficult learning control problems

TLDR
In this article, a system consisting of two neuron-like adaptive elements can solve a difficult learning control problem, where the task is to balance a pole that is hinged to a movable cart by applying forces to the cart base.
Abstract
It is shown how a system consisting of two neuronlike adaptive elements can solve a difficult learning control problem. The task is to balance a pole that is hinged to a movable cart by applying forces to the cart's base. It is argued that the learning problems faced by adaptive elements that are components of adaptive networks are at least as difficult as this version of the pole-balancing problem. The learning system consists of a single associative search element (ASE) and a single adaptive critic element (ACE). In the course of learning to balance the pole, the ASE constructs associations between input and output by searching under the influence of reinforcement feedback, and the ACE constructs a more informative evaluation function than reinforcement feedback alone can provide. The differences between this approach and other attempts to solve problems using neurolike elements are discussed, as is the relation of this work to classical and instrumental conditioning in animal learning studies and its possible implications for research in the neurosciences.

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Journal Article

Neural Network Controller for Mobile Robot Motion Control

TL;DR: The problems of trajectory following and posture stabilization of the mobile robot with nonholonomic constraints are treated and the recurrent neural network with one hidden layer is used for this purpose.
Journal ArticleDOI

Reinforcement learning of multiple tasks using a hierarchical CMAC architecture

TL;DR: An implementation of the extended CQ-L framework using the HME-CMAC architecture is used to perform task decomposition in a realistic simulation of a two-linked manipulator having non-linear dynamics.
Posted Content

Deep Reinforcement Learning from Policy-Dependent Human Feedback.

TL;DR: The effectiveness of the Deep COACH algorithm is demonstrated in the rich 3D world of Minecraft with an agent that learns to complete tasks by mapping from raw pixels to actions using only real-time human feedback in 10-15 minutes of interaction.
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The Cerebro-Cerebellum as a Locus of Forward Model: A Review.

TL;DR: Physiological, behavioral, and morphological evidence converging to the view of the cerebro-cerebellum as loci of internal forward models are surveyed, and it is speculated that the predictive computation of the internal forward model is the unifying algorithmic principle for understanding diverse functions played by the cerebellum.
Journal ArticleDOI

Linear function neurons: Structure and training

TL;DR: The similarities between its simplest mathematical representation (perceptron training), a formal model of animal learning, and one mechanism of neural learning (Aplysia gill withdrawal) are pointed out.
References
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Journal ArticleDOI

Receptive fields, binocular interaction and functional architecture in the cat's visual cortex

TL;DR: This method is used to examine receptive fields of a more complex type and to make additional observations on binocular interaction and this approach is necessary in order to understand the behaviour of individual cells, but it fails to deal with the problem of the relationship of one cell to its neighbours.
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A Theory of Cerebellar Cortex

TL;DR: A detailed theory of cerebellar cortex is proposed whose consequence is that the cerebellum learns to perform motor skills and two forms of input—output relation are described, both consistent with the cortical theory.
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Receptive fields and functional architecture in two nonstriate visual areas (18 and 19) of the cat.

TL;DR: To UNDERSTAND VISION in physiological terms represents a formidable problem for the biologist, and one approach is to stimulate the retina with patterns of light while recording from single cells or fibers at various points along the visual pathway.
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Toward a modern theory of adaptive networks: Expectation and prediction.

TL;DR: The adaptive element presented learns to increase its response rate in anticipation of increased stimulation, producing a conditioned response before the occurrence of the unconditioned stimulus, and is in strong agreement with the behavioral data regarding the effects of stimulus context.
Journal ArticleDOI

Steps toward Artificial Intelligence

TL;DR: The problems of heuristic programming can be divided into five main areas: Search, Pattern-Recognition, Learning, Planning, and Induction as discussed by the authors, and the most successful heuristic (problem-solving) programs constructed to date.