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Journal ArticleDOI

Neuronlike adaptive elements that can solve difficult learning control problems

TLDR
In this article, a system consisting of two neuron-like adaptive elements can solve a difficult learning control problem, where the task is to balance a pole that is hinged to a movable cart by applying forces to the cart base.
Abstract
It is shown how a system consisting of two neuronlike adaptive elements can solve a difficult learning control problem. The task is to balance a pole that is hinged to a movable cart by applying forces to the cart's base. It is argued that the learning problems faced by adaptive elements that are components of adaptive networks are at least as difficult as this version of the pole-balancing problem. The learning system consists of a single associative search element (ASE) and a single adaptive critic element (ACE). In the course of learning to balance the pole, the ASE constructs associations between input and output by searching under the influence of reinforcement feedback, and the ACE constructs a more informative evaluation function than reinforcement feedback alone can provide. The differences between this approach and other attempts to solve problems using neurolike elements are discussed, as is the relation of this work to classical and instrumental conditioning in animal learning studies and its possible implications for research in the neurosciences.

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Citations
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Symbiotic Evolution of Neural Networks in Sequential Decision Tasks

TL;DR: This research studies the combination of evolutionary algorithms and artificial neural networks to learn and perform difficult decision tasks and develops an efficient system for learning decision strategies in complex problems.
Book ChapterDOI

Q-Learning in Continuous State and Action Spaces

TL;DR: A method suitable for control tasks which require continuous actions, in response to continuous states, is described, which consists of a neureil network coupled with a novel interpolator.
Journal ArticleDOI

Value iteration and adaptive dynamic programming for data-driven adaptive optimal control design

TL;DR: A continuous-time version of the traditional value iteration (VI) algorithm is presented with rigorous convergence analysis, crucial for developing new adaptive dynamic programming methods to solve the adaptive optimal control problem and the stochastic robust optimal Control problem for linear continuous- time systems.
Posted Content

Interactive Learning from Policy-Dependent Human Feedback

TL;DR: In this paper, a Convergent Actor-Critic by Humans (COACH) algorithm is proposed to learn from policy-dependent feedback that converges to a local optimum. But it is not clear whether human trainers give a positive or negative feedback for a decision is influenced by the learner's current policy.
Journal ArticleDOI

Experiments with Infinite-Horizon, Policy-Gradient Estimation

TL;DR: Algorithms that perform gradient ascent of the average reward in a partially observable Markov decision process (POMDP) based on GPOMDP, an algorithm introduced in a companion paper (Baxter & Bartlett, 2001), which computes biased estimates of the performance gradient in POMDPs.
References
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Journal ArticleDOI

Receptive fields, binocular interaction and functional architecture in the cat's visual cortex

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Journal ArticleDOI

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TL;DR: A detailed theory of cerebellar cortex is proposed whose consequence is that the cerebellum learns to perform motor skills and two forms of input—output relation are described, both consistent with the cortical theory.
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TL;DR: To UNDERSTAND VISION in physiological terms represents a formidable problem for the biologist, and one approach is to stimulate the retina with patterns of light while recording from single cells or fibers at various points along the visual pathway.
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Toward a modern theory of adaptive networks: Expectation and prediction.

TL;DR: The adaptive element presented learns to increase its response rate in anticipation of increased stimulation, producing a conditioned response before the occurrence of the unconditioned stimulus, and is in strong agreement with the behavioral data regarding the effects of stimulus context.
Journal ArticleDOI

Steps toward Artificial Intelligence

TL;DR: The problems of heuristic programming can be divided into five main areas: Search, Pattern-Recognition, Learning, Planning, and Induction as discussed by the authors, and the most successful heuristic (problem-solving) programs constructed to date.