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Open AccessProceedings Article

Prioritized Experience Replay

TLDR
Prioritized experience replay as mentioned in this paper is a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently, achieving human-level performance across many Atari games.
Abstract
Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions at the same frequency that they were originally experienced, regardless of their significance. In this paper we develop a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently. We use prioritized experience replay in Deep Q-Networks (DQN), a reinforcement learning algorithm that achieved human-level performance across many Atari games. DQN with prioritized experience replay achieves a new state-of-the-art, outperforming DQN with uniform replay on 41 out of 49 games.

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The Actor-Dueling-Critic Method for Reinforcement Learning.

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Robot Navigation with Map-Based Deep Reinforcement Learning

TL;DR: In this paper, an end-to-end deep reinforcement learning approach for mobile robot navigation with dynamic obstacles avoidance is proposed using experience collected in a simulation environment, a convolutional neural network (CNN) is trained to predict proper steering actions of a robot from its egocentric local occupancy maps, which accommodate various sensors and fusion algorithms.
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An Experience Driven Design for IEEE 802.11ac Rate Adaptation based on Reinforcement Learning

TL;DR: In this article, the authors apply deep reinforcement learning (DRL) into designing a scalable, intelligent RA, designated as experience driven rate adaptation (EDRA), which enables the online learning capability of EDRA, which not only automatically identifies useful correlations between important factors and performance for the rate search, but also derives lowoverhead avenues to approach highest-goodput (HG) rates by learning from experience.
References
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