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Open AccessProceedings ArticleDOI

Relightable Buildings from Images

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TLDR
A complete image-based process that facilitates recovery of both gross-scale geometry and local surface structure to create highly detailed 3D models of building facades from photographs, imparting the illusion of measured reflectance is proposed.
Abstract
We propose a complete image-based process that facilitates recovery of both gross-scale geometry and local surface structure to create highly detailed 3D models of building facades from photographs. We approximate both albedo and sufficient local geometric structure to compute complex self-shadowing effects, and fuse this with a gross-scale 3D model. Our approach yields a perceptually high-quality model, imparting the illusion of measured reflectance. The requirements of our approach are that image capture must be performed under diffuse lighting and surfaces in the images must be predominantly Lambertian. Exemplars of materials are obtained through surface depth hallucination, and our novel method matches these with multi-view image sequences that are also used to automatically recover 3D geometry. In this paper we illustrate the effictiveness of our approach through visually realistic reconstructions of historic buildings in two test cases, together with a table showing the breakdown of effort required to reconstruct each.

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Citations
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Journal ArticleDOI

Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views

TL;DR: This paper uses multiview stereo to automatically reconstruct a 3D point cloud of the scene and introduces an optimization method to estimate sun visibility over the point cloud, which compensates for the lack of accurate geometry and allows the extraction of precise shadows in the final image.
Proceedings ArticleDOI

Rich intrinsic image decomposition of outdoor scenes from multiple views

TL;DR: This paper uses multiview stereo to automatically reconstruct a 3D point cloud of the scene and introduces an optimization method to estimate sun visibility over the point cloud, which compensates for the lack of accurate geometry and allows the extraction of precise shadows in the final image.
Patent

Relightable texture for use in rendering an image

James Imber, +1 more
TL;DR: In this article, a model of a scene of an image (e.g. a frame of a video sequence) is generated from one or more views of the scene captured from different camera viewpoints.
Journal ArticleDOI

Cultural Heritage Predictive Rendering

TL;DR: A research framework for CH research is proposed, which is an extension to Predictive Rendering that introduces a temporal component and addresses uncertainty that is important for the scene’s historical interpretation.
References
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Journal ArticleDOI

Fast approximate energy minimization via graph cuts

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Photo tourism: exploring photo collections in 3D

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Proceedings ArticleDOI

Poisson surface reconstruction

TL;DR: A spatially adaptive multiscale algorithm whose time and space complexities are proportional to the size of the reconstructed model, and which reduces to a well conditioned sparse linear system.
Proceedings ArticleDOI

Image quilting for texture synthesis and transfer

TL;DR: This work uses quilting as a fast and very simple texture synthesis algorithm which produces surprisingly good results for a wide range of textures and extends the algorithm to perform texture transfer — rendering an object with a texture taken from a different object.
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