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BookDOI

Robot Motion Planning and Control

Jean-Paul Laumond
- Iss: 229
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TLDR
Guidelines in nonholonomic motion planning for mobile robots and collision detection algorithms for motion planning are presented.
Abstract
Guidelines in nonholonomic motion planning for mobile robots.- Geometry of nonholonomic systems.- Optimal trajectories for nonholonomic mobile robots.- Feedback control of a nonholonomic car-like robot.- Probabilistic path planning.- Collision detection algorithms for motion planning.

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Citations
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Proceedings ArticleDOI

Action planner of hybrid leg-wheel robots for lunar and planetary exploration

TL;DR: An action planning algorithm and its evaluation method based on dynamic simulation for a novel type of hybrid leg-wheel rover for planetary exploration and a discussion on characteristics of the candidate path and the energy profile of the robot.

Analysis of Path Planning Algorithms : a Formal Verification-based Approach

TL;DR: This paper introduces the application of formal verification techniques in the context of multirobot systems and aims to prove that the collective behavior of a group of robots satisfies certain desired properties.
Book ChapterDOI

Asynchronous Distributed Motion Planning with Safety Guarantees under Second-Order Dynamics

TL;DR: This paper shows how to guarantee the safe operation of multiple communicating second-order vehicles, whose replanning cycles do not coincide, through an asynchronous, distributed motion planning framework and is evaluated through simulations, where each robot is simulated on a different processor and communicates with its neighbors through message passing.
Journal ArticleDOI

Predictive Guidance-Based Navigation for Mobile Robots: A Novel Strategy for Target Interception on Realistic Terrains

TL;DR: The primary novelty of the proposed interception method lies in its ability to minimize rendezvous time with the target, as well as energy consumption, by directly considering the dynamics of the obstacles and the target while accurately determining a feasible way to travel through the realistic terrain.